mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 12:17:46 +08:00
180 lines
6.8 KiB
C#
180 lines
6.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Taiko.Mods;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Rulesets.UI;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
using osu.Game.Beatmaps.Legacy;
|
|
using osu.Game.Rulesets.Difficulty;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
|
using osu.Game.Rulesets.Taiko.Difficulty;
|
|
using osu.Game.Rulesets.Taiko.Scoring;
|
|
using osu.Game.Scoring;
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Taiko.Edit;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Skinning;
|
|
using osu.Game.Screens.Ranking.Statistics;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Taiko
|
|
{
|
|
[ExcludeFromDynamicCompile]
|
|
public class TaikoRuleset : Ruleset, ILegacyRuleset
|
|
{
|
|
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
|
|
|
|
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TaikoHealthProcessor();
|
|
|
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
|
|
|
|
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TaikoLegacySkinTransformer(source);
|
|
|
|
public const string SHORT_NAME = "taiko";
|
|
|
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
|
{
|
|
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
|
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
|
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
|
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
|
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
|
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
|
};
|
|
|
|
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
|
{
|
|
if (mods.HasFlag(LegacyMods.Nightcore))
|
|
yield return new TaikoModNightcore();
|
|
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
|
yield return new TaikoModDoubleTime();
|
|
|
|
if (mods.HasFlag(LegacyMods.Perfect))
|
|
yield return new TaikoModPerfect();
|
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
|
yield return new TaikoModSuddenDeath();
|
|
|
|
if (mods.HasFlag(LegacyMods.Cinema))
|
|
yield return new TaikoModCinema();
|
|
else if (mods.HasFlag(LegacyMods.Autoplay))
|
|
yield return new TaikoModAutoplay();
|
|
|
|
if (mods.HasFlag(LegacyMods.Easy))
|
|
yield return new TaikoModEasy();
|
|
|
|
if (mods.HasFlag(LegacyMods.Flashlight))
|
|
yield return new TaikoModFlashlight();
|
|
|
|
if (mods.HasFlag(LegacyMods.HalfTime))
|
|
yield return new TaikoModHalfTime();
|
|
|
|
if (mods.HasFlag(LegacyMods.HardRock))
|
|
yield return new TaikoModHardRock();
|
|
|
|
if (mods.HasFlag(LegacyMods.Hidden))
|
|
yield return new TaikoModHidden();
|
|
|
|
if (mods.HasFlag(LegacyMods.NoFail))
|
|
yield return new TaikoModNoFail();
|
|
|
|
if (mods.HasFlag(LegacyMods.Relax))
|
|
yield return new TaikoModRelax();
|
|
}
|
|
|
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ModType.DifficultyReduction:
|
|
return new Mod[]
|
|
{
|
|
new TaikoModEasy(),
|
|
new TaikoModNoFail(),
|
|
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
|
|
};
|
|
|
|
case ModType.DifficultyIncrease:
|
|
return new Mod[]
|
|
{
|
|
new TaikoModHardRock(),
|
|
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
|
|
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
|
|
new TaikoModHidden(),
|
|
new TaikoModFlashlight(),
|
|
};
|
|
|
|
case ModType.Conversion:
|
|
return new Mod[]
|
|
{
|
|
new TaikoModRandom(),
|
|
new TaikoModDifficultyAdjust(),
|
|
};
|
|
|
|
case ModType.Automation:
|
|
return new Mod[]
|
|
{
|
|
new MultiMod(new TaikoModAutoplay(), new TaikoModCinema()),
|
|
new TaikoModRelax(),
|
|
};
|
|
|
|
case ModType.Fun:
|
|
return new Mod[]
|
|
{
|
|
new MultiMod(new ModWindUp(), new ModWindDown())
|
|
};
|
|
|
|
default:
|
|
return Array.Empty<Mod>();
|
|
}
|
|
}
|
|
|
|
public override string Description => "osu!taiko";
|
|
|
|
public override string ShortName => SHORT_NAME;
|
|
|
|
public override string PlayingVerb => "Bashing drums";
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
|
|
|
|
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
|
|
|
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
|
|
|
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
|
|
|
public int LegacyID => 1;
|
|
|
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
|
|
|
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
|
{
|
|
new StatisticRow
|
|
{
|
|
Columns = new[]
|
|
{
|
|
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is Hit).ToList())
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 250
|
|
}),
|
|
}
|
|
}
|
|
};
|
|
}
|
|
}
|