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58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene
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{
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private readonly Ruleset ruleset;
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protected Player Player;
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protected PlayerTestScene(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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OsuConfigManager manager;
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Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
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manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
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}
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[SetUpSteps]
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public virtual void SetUpSteps()
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{
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AddStep(ruleset.RulesetInfo.Name, loadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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protected virtual bool AllowFail => false;
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private void loadPlayer()
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{
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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if (!AllowFail)
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Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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}
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protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
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}
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}
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