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393 lines
14 KiB
C#
393 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Screens.Play
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{
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public class Player : ScreenWithBeatmapBackground
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{
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protected override bool AllowBackButton => false; // handled by HoldForMenuButton
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public override float BackgroundParallaxAmount => 0.1f;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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public Action RestartRequested;
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public bool HasFailed { get; private set; }
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public bool AllowPause { get; set; } = true;
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public bool AllowLeadIn { get; set; } = true;
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public bool AllowResults { get; set; } = true;
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private Bindable<bool> mouseWheelDisabled;
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private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
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public int RestartCount;
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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protected PausableGameplayContainer PausableGameplayContainer { get; private set; }
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private RulesetInfo ruleset;
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private APIAccess api;
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private SampleChannel sampleRestart;
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protected ScoreProcessor ScoreProcessor { get; private set; }
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protected RulesetContainer RulesetContainer { get; private set; }
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protected HUDOverlay HUDOverlay { get; private set; }
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private FailOverlay failOverlay;
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private DrawableStoryboard storyboard;
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protected UserDimContainer StoryboardContainer { get; private set; }
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protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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EnableUserDim = { Value = true }
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};
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public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
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private GameplayClockContainer gameplayClockContainer;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
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{
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this.api = api;
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WorkingBeatmap working = loadBeatmap();
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if (working == null)
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return;
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sampleRestart = audio.Sample.Get(@"Gameplay/restart");
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mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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ScoreProcessor = RulesetContainer.CreateScoreProcessor();
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
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gameplayClockContainer.Children = new Drawable[]
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{
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PausableGameplayContainer = new PausableGameplayContainer
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{
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Retries = RestartCount,
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OnRetry = restart,
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OnQuit = performUserRequestedExit,
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Start = gameplayClockContainer.Start,
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Stop = gameplayClockContainer.Stop,
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IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
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CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
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Children = new[]
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{
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StoryboardContainer = CreateStoryboardContainer(),
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new ScalingContainer(ScalingMode.Gameplay)
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{
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Child = new LocalSkinOverrideContainer(working.Skin)
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{
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RelativeSizeAxes = Axes.Both,
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Child = RulesetContainer
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}
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},
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new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Breaks = working.Beatmap.Breaks
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},
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// display the cursor above some HUD elements.
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RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
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HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
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{
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HoldToQuit = { Action = performUserRequestedExit },
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PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
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KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } },
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RequestSeek = gameplayClockContainer.Seek,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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new SkipOverlay(RulesetContainer.GameplayStartTime)
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{
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RequestSeek = gameplayClockContainer.Seek
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},
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}
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},
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failOverlay = new FailOverlay
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{
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OnRetry = restart,
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OnQuit = performUserRequestedExit,
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},
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new HotkeyRetryOverlay
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{
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Action = () =>
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{
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
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restart();
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},
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}
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};
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// bind clock into components that require it
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RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused);
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if (ShowStoryboard.Value)
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initializeStoryboard(false);
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// Bind ScoreProcessor to ourselves
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ScoreProcessor.AllJudged += onCompletion;
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ScoreProcessor.Failed += onFail;
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foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(ScoreProcessor);
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}
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private WorkingBeatmap loadBeatmap()
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{
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WorkingBeatmap working = Beatmap.Value;
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if (working is DummyWorkingBeatmap)
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return null;
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try
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{
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var beatmap = working.Beatmap;
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if (beatmap == null)
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throw new InvalidOperationException("Beatmap was not loaded");
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ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
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var rulesetInstance = ruleset.CreateInstance();
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try
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{
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RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working);
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}
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catch (BeatmapInvalidForRulesetException)
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{
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// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
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// let's try again forcing the beatmap's ruleset.
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ruleset = beatmap.BeatmapInfo.Ruleset;
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rulesetInstance = ruleset.CreateInstance();
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RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value);
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}
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if (!RulesetContainer.Objects.Any())
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{
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Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
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return null;
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}
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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//couldn't load, hard abort!
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return null;
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}
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return working;
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}
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private void performUserRequestedExit()
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{
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if (!this.IsCurrentScreen()) return;
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this.Exit();
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}
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private void restart()
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{
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if (!this.IsCurrentScreen()) return;
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sampleRestart?.Play();
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ValidForResume = false;
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RestartRequested?.Invoke();
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this.Exit();
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}
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private ScheduledDelegate onCompletionEvent;
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private void onCompletion()
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{
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// Only show the completion screen if the player hasn't failed
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if (ScoreProcessor.HasFailed || onCompletionEvent != null)
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return;
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ValidForResume = false;
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if (!AllowResults) return;
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using (BeginDelayedSequence(1000))
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{
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onCompletionEvent = Schedule(delegate
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{
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if (!this.IsCurrentScreen()) return;
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var score = CreateScore();
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if (RulesetContainer.ReplayScore == null)
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scoreManager.Import(score);
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this.Push(CreateResults(score));
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onCompletionEvent = null;
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});
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}
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}
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protected virtual ScoreInfo CreateScore()
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{
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var score = RulesetContainer.ReplayScore?.ScoreInfo ?? new ScoreInfo
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{
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Beatmap = Beatmap.Value.BeatmapInfo,
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Ruleset = ruleset,
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Mods = Beatmap.Value.Mods.Value.ToArray(),
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User = api.LocalUser.Value,
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};
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ScoreProcessor.PopulateScore(score);
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return score;
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}
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private bool onFail()
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{
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if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
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return false;
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gameplayClockContainer.Stop();
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HasFailed = true;
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failOverlay.Retries = RestartCount;
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failOverlay.Show();
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return true;
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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if (!LoadedBeatmapSuccessfully)
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return;
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Alpha = 0;
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this
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.ScaleTo(0.7f)
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.ScaleTo(1, 750, Easing.OutQuint)
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.Delay(250)
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.FadeIn(250);
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ShowStoryboard.ValueChanged += enabled =>
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{
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if (enabled.NewValue) initializeStoryboard(true);
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};
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Background.EnableUserDim.Value = true;
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Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
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StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
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storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
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gameplayClockContainer.Restart();
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PausableGameplayContainer.Alpha = 0;
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PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
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}
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public override void OnSuspending(IScreen next)
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{
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fadeOut();
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base.OnSuspending(next);
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}
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public override bool OnExiting(IScreen next)
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{
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if (onCompletionEvent != null)
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{
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// Proceed to result screen if beatmap already finished playing
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onCompletionEvent.RunTask();
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return true;
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}
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if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
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{
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gameplayClockContainer.ResetLocalAdjustments();
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fadeOut();
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return base.OnExiting(next);
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}
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if (LoadedBeatmapSuccessfully)
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PausableGameplayContainer?.Pause();
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return true;
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}
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private void fadeOut(bool instant = false)
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{
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float fadeOutDuration = instant ? 0 : 250;
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this.FadeOut(fadeOutDuration);
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Background.EnableUserDim.Value = false;
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storyboardReplacesBackground.Value = false;
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}
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protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !PausableGameplayContainer.IsPaused.Value;
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private void initializeStoryboard(bool asyncLoad)
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{
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if (StoryboardContainer == null || storyboard != null)
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return;
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var beatmap = Beatmap.Value;
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storyboard = beatmap.Storyboard.CreateDrawable();
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storyboard.Masking = true;
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if (asyncLoad)
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LoadComponentAsync(storyboard, StoryboardContainer.Add);
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else
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StoryboardContainer.Add(storyboard);
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}
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protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score);
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}
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}
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