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osu-lazer/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreenStack.cs

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay
{
public class OnlinePlaySubScreenStack : OsuScreenStack
{
public OnlinePlaySubScreenStack()
{
AddInternal(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.9f), Color4.Black.Opacity(0.6f))
});
}
protected override void ScreenChanged(IScreen prev, IScreen next)
{
base.ScreenChanged(prev, next);
// because this is a screen stack within a screen stack, let's manually handle disabled changes to simplify things.
var osuScreen = ((OsuScreen)next);
bool disallowChanges = osuScreen.DisallowExternalBeatmapRulesetChanges;
osuScreen.Beatmap.Disabled = disallowChanges;
osuScreen.Ruleset.Disabled = disallowChanges;
osuScreen.Mods.Disabled = disallowChanges;
}
}
}