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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Beatmaps.Drawables.Cards.Statistics;
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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/// <summary>
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/// Stores the current favourite state of a beatmap set.
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/// Used to coordinate between <see cref="FavouriteButton"/> and <see cref="FavouritesStatistic"/>.
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/// </summary>
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public readonly struct BeatmapSetFavouriteState
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{
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/// <summary>
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/// Whether the currently logged-in user has favourited this beatmap.
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/// </summary>
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public bool Favourited { get; }
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/// <summary>
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/// The number of favourites that the beatmap set has received, including the currently logged-in user.
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/// </summary>
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public int FavouriteCount { get; }
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public BeatmapSetFavouriteState(bool favourited, int favouriteCount)
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{
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Favourited = favourited;
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FavouriteCount = favouriteCount;
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}
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}
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}
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