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osu-lazer/osu.Game/Overlays/BeatmapSet/LeaderboardScopeSelector.cs
2019-09-10 04:20:32 +03:00

59 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osuTK.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class LeaderboardScopeSelector : GradientLineTabControl<BeatmapLeaderboardScope>
{
protected override bool AddEnumEntriesAutomatically => false;
protected override TabItem<BeatmapLeaderboardScope> CreateTabItem(BeatmapLeaderboardScope value) => new ScopeSelectorTabItem(value);
public LeaderboardScopeSelector()
{
AddItem(BeatmapLeaderboardScope.Global);
AddItem(BeatmapLeaderboardScope.Country);
AddItem(BeatmapLeaderboardScope.Friend);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Blue;
LineColour = Color4.Gray;
}
private class ScopeSelectorTabItem : PageTabItem
{
public ScopeSelectorTabItem(BeatmapLeaderboardScope value)
: base(value)
{
Text.Font = OsuFont.GetFont(size: 16);
}
protected override bool OnHover(HoverEvent e)
{
Text.FadeColour(AccentColour);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
Text.FadeColour(Color4.White);
}
}
}
}