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osu-lazer/osu.Game/Screens/Select/FooterButtonRandom.cs
2019-04-11 05:47:32 +08:00

57 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using System;
namespace osu.Game.Screens.Select
{
public class FooterButtonRandom : FooterButton
{
private readonly SpriteText secondaryText;
private bool secondaryActive;
public FooterButtonRandom()
{
textContainer.Add(secondaryText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = @"rewind",
Alpha = 0
});
}
protected override bool OnKeyDown(KeyDownEvent e)
{
secondaryActive = e.ShiftPressed;
updateText();
return base.OnKeyDown(e);
}
protected override bool OnKeyUp(KeyUpEvent e)
{
secondaryActive = e.ShiftPressed;
updateText();
return base.OnKeyUp(e);
}
private void updateText()
{
if (secondaryActive)
{
spriteText.FadeOut(120, Easing.InQuad);
secondaryText.FadeIn(120, Easing.InQuad);
}
else
{
spriteText.FadeIn(120, Easing.InQuad);
secondaryText.FadeOut(120, Easing.InQuad);
}
}
}
}