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27 lines
908 B
C#
27 lines
908 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using System.Collections.Generic;
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using System;
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namespace osu.Game.Rulesets.Mania
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{
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public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
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{
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public ManiaDifficultyCalculator(Beatmap beatmap)
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: base(beatmap)
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{
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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{
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return 0;
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}
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize)));
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}
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}
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