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188 lines
6.1 KiB
C#
188 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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[TestFixture]
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public partial class TestSceneBeatmapInfoWedgeV2 : OsuTestScene
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{
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private RulesetStore rulesets;
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private TestBeatmapInfoWedgeV2 infoWedge;
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(infoWedge = new TestBeatmapInfoWedgeV2
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{
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Size = new Vector2(0.6f, 120),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20 }
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});
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AddStep("show", () => infoWedge.Show());
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selectBeatmap(Beatmap.Value.Beatmap);
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AddWaitStep("wait for select", 3);
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AddStep("hide", () => { infoWedge.Hide(); });
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AddWaitStep("wait for hide", 3);
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AddStep("show", () => { infoWedge.Show(); });
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AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
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{
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foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
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hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
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});
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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var instance = rulesetInfo.CreateInstance();
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var testBeatmap = createTestBeatmap(rulesetInfo);
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beatmaps.Add(testBeatmap);
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setRuleset(rulesetInfo);
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selectBeatmap(testBeatmap);
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testBeatmapLabels(instance);
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}
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}
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private void testBeatmapLabels(Ruleset ruleset)
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{
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AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Title");
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AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset mods", () => SelectedMods.SetDefault());
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}
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[Test]
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public void TestTruncation()
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{
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selectBeatmap(createLongMetadata());
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}
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private void setRuleset(RulesetInfo rulesetInfo)
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{
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Container containerBefore = null;
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AddStep("set ruleset", () =>
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{
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// wedge content is only refreshed if the ruleset changes, so only wait for load in that case.
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if (!rulesetInfo.Equals(Ruleset.Value))
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containerBefore = infoWedge.DisplayedContent;
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Ruleset.Value = rulesetInfo;
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});
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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private void selectBeatmap([CanBeNull] IBeatmap b)
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{
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Container containerBefore = null;
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AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
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{
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containerBefore = infoWedge.DisplayedContent;
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infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
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});
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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private IBeatmap createTestBeatmap(RulesetInfo ruleset)
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{
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List<HitObject> objects = new List<HitObject>();
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for (double i = 0; i < 50000; i += 1000)
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objects.Add(new TestHitObject { StartTime = i });
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return new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Author = { Username = $"{ruleset.ShortName}Author" },
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Artist = $"{ruleset.ShortName}Artist",
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Source = $"{ruleset.ShortName}Source",
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Title = $"{ruleset.ShortName}Title"
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},
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Ruleset = ruleset,
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StarRating = 6,
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DifficultyName = $"{ruleset.ShortName}Version",
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Difficulty = new BeatmapDifficulty()
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},
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HitObjects = objects
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};
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}
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private IBeatmap createLongMetadata()
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{
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return new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Author = { Username = "WWWWWWWWWWWWWWW" },
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Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
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Source = "Verrrrry long Source",
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Title = "Verrrrry long Title"
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},
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DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
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Status = BeatmapOnlineStatus.Graveyard,
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},
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};
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}
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private partial class TestBeatmapInfoWedgeV2 : BeatmapInfoWedgeV2
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{
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public new Container DisplayedContent => base.DisplayedContent;
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public new WedgeInfoText Info => base.Info;
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}
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private class TestHitObject : ConvertHitObject, IHasPosition
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{
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public float X => 0;
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public float Y => 0;
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public Vector2 Position { get; } = Vector2.Zero;
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}
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}
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}
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