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mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00
osu-lazer/osu.Game/Online/Metadata/OnlineMetadataClient.cs
Bartłomiej Dach b4aa247032
Do not attempt to stop watching user presence when requested to disconnect
First of all, this sort of cleanup isn't really the client's
responsibility, and secondly, at the point the client received this
request to disconnect, *none of its requests will be honored anymore*
(currently the only scenario of this if another client has connected
- the server-side concurrency filter will reject this request).

When disconnection is requested, the only valid thing to do with respect
to talking to the server is to stop doing it.

This will be moved server-side in a follow-up change, although I'm not
even strictly sure that's required - I'd like to think signalr would
know to clean up a disconnecting client from all groups they were in.
2024-02-16 13:08:39 +01:00

246 lines
9.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
namespace osu.Game.Online.Metadata
{
public partial class OnlineMetadataClient : MetadataClient
{
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>();
public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence;
private readonly BindableBool isWatchingUserPresence = new BindableBool();
public override IBindableDictionary<int, UserPresence> UserStates => userStates;
private readonly BindableDictionary<int, UserPresence> userStates = new BindableDictionary<int, UserPresence>();
private readonly string endpoint;
private IHubClientConnector? connector;
private Bindable<int> lastQueueId = null!;
private IBindable<APIUser> localUser = null!;
private IBindable<UserActivity?> userActivity = null!;
private IBindable<UserStatus?>? userStatus;
private HubConnection? connection => connector?.CurrentConnection;
public OnlineMetadataClient(EndpointConfiguration endpoints)
{
endpoint = endpoints.MetadataEndpointUrl;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuConfigManager config)
{
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
connector = api.GetHubConnector(nameof(OnlineMetadataClient), endpoint, false);
if (connector != null)
{
connector.ConfigureConnection = connection =>
{
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
connection.On<BeatmapUpdates>(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated);
connection.On<int, UserPresence?>(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated);
connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMetadataClient)this).DisconnectRequested);
};
IsConnected.BindTo(connector.IsConnected);
IsConnected.BindValueChanged(isConnectedChanged, true);
}
lastQueueId = config.GetBindable<int>(OsuSetting.LastProcessedMetadataId);
localUser = api.LocalUser.GetBoundCopy();
userActivity = api.Activity.GetBoundCopy()!;
}
protected override void LoadComplete()
{
base.LoadComplete();
localUser.BindValueChanged(_ =>
{
if (localUser.Value is not GuestUser)
{
userStatus = localUser.Value.Status.GetBoundCopy();
userStatus.BindValueChanged(status => UpdateStatus(status.NewValue), true);
}
else
userStatus = null;
}, true);
userActivity.BindValueChanged(activity =>
{
if (localUser.Value is not GuestUser)
UpdateActivity(activity.NewValue);
}, true);
}
private bool catchingUp;
private void isConnectedChanged(ValueChangedEvent<bool> connected)
{
if (!connected.NewValue)
{
Schedule(() =>
{
isWatchingUserPresence.Value = false;
userStates.Clear();
});
return;
}
if (localUser.Value is not GuestUser)
{
UpdateActivity(userActivity.Value);
UpdateStatus(userStatus?.Value);
}
if (lastQueueId.Value >= 0)
{
catchingUp = true;
Task.Run(async () =>
{
try
{
while (true)
{
Logger.Log($"Requesting catch-up from {lastQueueId.Value}");
var catchUpChanges = await GetChangesSince(lastQueueId.Value).ConfigureAwait(true);
lastQueueId.Value = catchUpChanges.LastProcessedQueueID;
if (catchUpChanges.BeatmapSetIDs.Length == 0)
{
Logger.Log($"Catch-up complete at {lastQueueId.Value}");
break;
}
await ProcessChanges(catchUpChanges.BeatmapSetIDs).ConfigureAwait(true);
}
}
catch (Exception e)
{
Logger.Log($"Error while processing catch-up of metadata ({e.Message})");
}
finally
{
catchingUp = false;
}
});
}
}
public override async Task BeatmapSetsUpdated(BeatmapUpdates updates)
{
Logger.Log($"Received beatmap updates {updates.BeatmapSetIDs.Length} updates with last id {updates.LastProcessedQueueID}");
// If we're still catching up, avoid updating the last ID as it will interfere with catch-up efforts.
if (!catchingUp)
lastQueueId.Value = updates.LastProcessedQueueID;
await ProcessChanges(updates.BeatmapSetIDs).ConfigureAwait(false);
}
public override Task<BeatmapUpdates> GetChangesSince(int queueId)
{
if (connector?.IsConnected.Value != true)
return Task.FromCanceled<BeatmapUpdates>(default);
Logger.Log($"Requesting any changes since last known queue id {queueId}");
Debug.Assert(connection != null);
return connection.InvokeAsync<BeatmapUpdates>(nameof(IMetadataServer.GetChangesSince), queueId);
}
public override Task UpdateActivity(UserActivity? activity)
{
if (connector?.IsConnected.Value != true)
return Task.FromCanceled(new CancellationToken(true));
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMetadataServer.UpdateActivity), activity);
}
public override Task UpdateStatus(UserStatus? status)
{
if (connector?.IsConnected.Value != true)
return Task.FromCanceled(new CancellationToken(true));
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMetadataServer.UpdateStatus), status);
}
public override Task UserPresenceUpdated(int userId, UserPresence? presence)
{
Schedule(() =>
{
if (presence?.Status != null)
userStates[userId] = presence.Value;
else
userStates.Remove(userId);
});
return Task.CompletedTask;
}
public override async Task BeginWatchingUserPresence()
{
if (connector?.IsConnected.Value != true)
throw new OperationCanceledException();
Debug.Assert(connection != null);
await connection.InvokeAsync(nameof(IMetadataServer.BeginWatchingUserPresence)).ConfigureAwait(false);
Schedule(() => isWatchingUserPresence.Value = true);
}
public override async Task EndWatchingUserPresence()
{
try
{
if (connector?.IsConnected.Value != true)
throw new OperationCanceledException();
// must be scheduled before any remote calls to avoid mis-ordering.
Schedule(() => userStates.Clear());
Debug.Assert(connection != null);
await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingUserPresence)).ConfigureAwait(false);
}
finally
{
Schedule(() => isWatchingUserPresence.Value = false);
}
}
public override async Task DisconnectRequested()
{
await base.DisconnectRequested().ConfigureAwait(false);
if (connector != null)
await connector.Disconnect().ConfigureAwait(false);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
connector?.Dispose();
}
}
}