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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinnerApproachCircle.cs

67 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacySpinnerApproachCircle : CompositeDrawable
{
private DrawableSpinner drawableSpinner;
[CanBeNull]
private Sprite approachCircle;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{
drawableSpinner = (DrawableSpinner)drawableHitObject;
AutoSizeAxes = Axes.Both;
var spinnerProvider = source.FindProvider(s =>
s.GetTexture("spinner-circle") != null ||
s.GetTexture("spinner-top") != null);
if (spinnerProvider is DefaultLegacySkin)
return;
InternalChild = approachCircle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-approachcircle"),
Scale = new Vector2(1.86f),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
switch (drawableHitObject)
{
case DrawableSpinner spinner:
using (BeginAbsoluteSequence(spinner.HitObject.StartTime))
approachCircle?.ScaleTo(0.1f, spinner.HitObject.Duration);
break;
}
}
}
}