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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerQueueList.cs
2021-12-01 21:35:22 +09:00

185 lines
5.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerQueueList : OsuTestScene
{
private QueueList list;
private int currentItemId;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = list = new QueueList(false, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.4f,
Height = 0.6f
};
});
[SetUpSteps]
public void SetUpSteps()
{
// Not inside a step since this is used to affect steps added by the current test.
currentItemId = 0;
}
[Test]
public void TestItemsAddedToEndInHostOnlyMode()
{
changeQueueModeStep(QueueMode.HostOnly);
// User 1.
PlaylistItem item1 = addItemStep(1);
assertPositionStep(item1, 0);
PlaylistItem item2 = addItemStep(1);
assertPositionStep(item2, 1);
// User 2.
PlaylistItem item3 = addItemStep(2);
assertPositionStep(item3, 2);
}
[Test]
public void TestItemsAddedToEndInAllPlayersMode()
{
changeQueueModeStep(QueueMode.AllPlayers);
// User 1.
PlaylistItem item1 = addItemStep(1);
assertPositionStep(item1, 0);
PlaylistItem item2 = addItemStep(1);
assertPositionStep(item2, 1);
// User 2.
PlaylistItem item3 = addItemStep(2);
assertPositionStep(item3, 2);
}
[Test]
public void TestItemsInsertedInCorrectPositionInRoundRobinMode()
{
changeQueueModeStep(QueueMode.AllPlayersRoundRobin);
// User 1.
PlaylistItem item1 = addItemStep(1);
assertPositionStep(item1, 0);
PlaylistItem item2 = addItemStep(1);
assertPositionStep(item2, 1);
// User 2.
PlaylistItem item3 = addItemStep(2);
assertPositionStep(item3, 1);
assertPositionStep(item2, 2);
PlaylistItem item4 = addItemStep(2);
assertPositionStep(item4, 3);
PlaylistItem item5 = addItemStep(2);
assertPositionStep(item5, 4);
// User 1.
// This item is added to the end rather than injected between item4 and item5, since both users have an equal number
// of added items at this point and this user was the last of the two to add an item.
PlaylistItem item6 = addItemStep(1);
assertPositionStep(item6, 5);
// User 3.
PlaylistItem item7 = addItemStep(3);
assertPositionStep(item7, 2);
PlaylistItem item8 = addItemStep(3);
assertPositionStep(item8, 5);
PlaylistItem item9 = addItemStep(3);
assertPositionStep(item9, 8);
}
[Test]
public void TestItemsReorderedWhenQueueModeChanged()
{
changeQueueModeStep(QueueMode.AllPlayers);
var items = new List<PlaylistItem>();
for (int i = 0; i < 8; i++)
items.Add(addItemStep(i <= 3 ? 1 : 2));
for (int i = 0; i < 8; i++)
assertPositionStep(items[i], i);
changeQueueModeStep(QueueMode.AllPlayersRoundRobin);
for (int i = 0; i < 4; i++)
{
assertPositionStep(items[i], i * 2); // Items by user 1.
assertPositionStep(items[i + 4], i * 2 + 1); // Items by user 2.
}
}
/// <summary>
/// Adds a step to create a new playlist item.
/// </summary>
/// <param name="ownerId">The item owner.</param>
/// <returns>The playlist item's ID.</returns>
private PlaylistItem addItemStep(int ownerId)
{
var item = new PlaylistItem
{
ID = ++currentItemId,
OwnerID = ownerId,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo, false).BeatmapInfo }
};
AddStep($"add {{ item: {item.ID}, user: {ownerId} }}", () => list.Items.Add(item));
return item;
}
/// <summary>
/// Asserts the position of a given playlist item in the visual layout of the list.
/// </summary>
/// <param name="item">The playlist item.</param>
/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
private void assertPositionStep(PlaylistItem item, int visualIndex)
{
AddUntilStep($"item {item.ID} has pos = {visualIndex}", () =>
{
return this.ChildrenOfType<DrawableRoomPlaylistItem>()
.OrderBy(drawable => drawable.Position.Y)
.TakeWhile(drawable => drawable.Item.ID != item.ID)
.Count() == visualIndex;
});
}
private void changeQueueModeStep(QueueMode newMode) => AddStep($"change queue mode to {newMode}", () => list.QueueMode.Value = newMode);
}
}