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228 lines
7.5 KiB
C#
228 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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/// <summary>
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/// A visualisation of a single <see cref="PathControlPoint"/> in an osu hit object with a path.
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/// </summary>
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/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointPiece{T}"/> visualises.</typeparam>
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public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip
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where T : OsuHitObject, IHasPath
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{
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public Action<PathControlPointPiece<T>, MouseButtonEvent> RequestSelection;
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public Action<PathControlPoint> DragStarted;
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public Action<DragEvent> DragInProgress;
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public Action DragEnded;
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public readonly BindableBool IsSelected = new BindableBool();
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public readonly PathControlPoint ControlPoint;
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private readonly T hitObject;
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private readonly Circle circle;
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private readonly Drawable markerRing;
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[Resolved]
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private OsuColour colours { get; set; }
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private IBindable<Vector2> hitObjectPosition;
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private IBindable<float> hitObjectScale;
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private IBindable<int> stackHeight;
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public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
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{
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this.hitObject = hitObject;
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ControlPoint = controlPoint;
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controlPoint.Changed += updateMarkerDisplay;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new[]
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{
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circle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(20),
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},
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markerRing = new CircularProgress
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(28),
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Alpha = 0,
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InnerRadius = 0.1f,
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Progress = 1
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
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hitObjectPosition.BindValueChanged(_ => updateMarkerDisplay());
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hitObjectScale = hitObject.ScaleBindable.GetBoundCopy();
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hitObjectScale.BindValueChanged(_ => updateMarkerDisplay());
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stackHeight = hitObject.StackHeightBindable.GetBoundCopy();
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stackHeight.BindValueChanged(_ => updateMarkerDisplay());
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IsSelected.BindValueChanged(_ => updateMarkerDisplay());
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updateMarkerDisplay();
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}
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// The connecting path is excluded from positional input
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnHover(HoverEvent e)
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{
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updateMarkerDisplay();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateMarkerDisplay();
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}
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// Used to pair up mouse down/drag events with their corresponding mouse up events,
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// to avoid deselecting the piece by accident when the mouse up corresponding to the mouse down/drag fires.
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private bool keepSelection;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (RequestSelection == null)
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return false;
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switch (e.Button)
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{
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case MouseButton.Left:
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// if control is pressed, do not do anything as the user may be adding to current selection
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// or dragging all currently selected control points.
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// if it isn't and the user's intent is to deselect, deselection will happen on mouse up.
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if (e.ControlPressed && IsSelected.Value)
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return true;
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RequestSelection.Invoke(this, e);
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keepSelection = true;
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return true;
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case MouseButton.Right:
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if (!IsSelected.Value)
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RequestSelection.Invoke(this, e);
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keepSelection = true;
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return false; // Allow context menu to show
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}
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return false;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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base.OnMouseUp(e);
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// ctrl+click deselects this piece, but only if this event
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// wasn't immediately preceded by a matching mouse down or drag.
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if (IsSelected.Value && e.ControlPressed && !keepSelection)
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IsSelected.Value = false;
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keepSelection = false;
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}
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protected override bool OnClick(ClickEvent e) => RequestSelection != null;
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (RequestSelection == null)
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return false;
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if (e.Button == MouseButton.Left)
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{
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DragStarted?.Invoke(ControlPoint);
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keepSelection = true;
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return true;
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}
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return false;
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}
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protected override void OnDrag(DragEvent e) => DragInProgress?.Invoke(e);
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protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
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/// <summary>
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/// Updates the state of the circular control point marker.
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/// </summary>
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private void updateMarkerDisplay()
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{
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Position = hitObject.StackedPosition + ControlPoint.Position;
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = getColourFromNodeType();
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if (IsHovered || IsSelected.Value)
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colour = colour.Lighten(1);
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Colour = colour;
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Scale = new Vector2(hitObject.Scale);
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}
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private Color4 getColourFromNodeType()
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{
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if (ControlPoint.Type is not PathType pathType)
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return colours.Yellow;
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switch (pathType.Type)
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{
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case SplineType.Catmull:
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return colours.SeaFoam;
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case SplineType.BSpline:
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if (!pathType.Degree.HasValue)
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return colours.PinkLighter;
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int idx = Math.Clamp(pathType.Degree.Value, 0, 3);
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return new[] { colours.PinkDarker, colours.PinkDark, colours.Pink, colours.PinkLight }[idx];
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case SplineType.PerfectCurve:
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return colours.PurpleDark;
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default:
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return colours.Red;
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}
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}
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public LocalisableString TooltipText => ControlPoint.Type?.Description ?? string.Empty;
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}
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}
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