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osu-lazer/osu.Game/Graphics/UserInterface/AlternativeComboCounter.cs
Adonais Romero González 00cfc51004 Rolling counters (initial)
2016-10-07 02:05:02 -05:00

87 lines
2.9 KiB
C#

using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Allows tint and vertical scaling animation. Used by osu!taiko and osu!mania.
/// </summary>
public class AlternativeComboCounter : ULongCounter // btw, I'm terribly bad with names... OUENDAN!
{
public Color4 OriginalColour;
public Color4 TintColour = Color4.OrangeRed;
public int TintDuration = 500;
public float ScaleFactor = 1;
public EasingTypes TintEasing = EasingTypes.None;
public bool CanAnimateWhenBackwards = false;
public AlternativeComboCounter()
{
IsRollingContinuous = false;
}
public override void Load()
{
base.Load();
countSpriteText.Hide();
OriginalColour = Colour;
}
public override void ResetCount()
{
SetCountWithoutRolling(0);
}
protected override void transformCount(ulong currentValue, ulong newValue)
{
// Animate rollover only when going backwards
if (newValue > currentValue)
{
updateTransforms(typeof(TranformULongCounter));
removeTransforms(typeof(TranformULongCounter));
VisibleCount = newValue;
}
else
transformCount(new TranformULongCounter(Clock), currentValue, newValue);
}
protected override ulong GetProportionalDuration(ulong currentValue, ulong newValue)
{
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
return difference * RollingDuration;
}
protected virtual void transformAnimate()
{
countSpriteText.Colour = TintColour;
countSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
countSpriteText.FadeColour(OriginalColour, TintDuration, TintEasing);
countSpriteText.ScaleTo(new Vector2(1, 1), TintDuration, TintEasing);
}
protected override void transformVisibleCount(ulong currentValue, ulong newValue)
{
if (countSpriteText != null)
{
countSpriteText.Text = newValue.ToString(@"#,0");
if (newValue == 0)
{
countSpriteText.FadeOut(TintDuration);
return;
}
countSpriteText.Show();
if (newValue > currentValue || CanAnimateWhenBackwards)
{
transformAnimate();
}
}
}
}
}