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osu-lazer/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs
2019-02-28 14:32:57 +09:00

59 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
namespace osu.Game.Overlays.BeatmapSet.Scores
{
public class ClickableUsername : OsuHoverContainer
{
private readonly OsuSpriteText text;
private UserProfileOverlay profile;
private User user;
public User User
{
get => user;
set
{
if (user == value) return;
user = value;
text.Text = user.Username;
}
}
public float TextSize
{
get => text.Font.Size;
set => text.Font = text.Font.With(size: value);
}
public ClickableUsername()
{
AutoSizeAxes = Axes.Both;
Child = text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold, italics: true) };
}
[BackgroundDependencyLoader(true)]
private void load(UserProfileOverlay profile)
{
this.profile = profile;
}
protected override bool OnClick(ClickEvent e)
{
profile?.ShowUser(user);
return true;
}
}
}