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38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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{
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public override string Name => "Hidden";
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public override string ShortenedName => "HD";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override bool Ranked => true;
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protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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{
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IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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}
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public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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// todo: fix ordering of objects so we don't have to do this (#2740).
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foreach (var d in drawables.Reverse().Skip(IncreaseFirstObjectVisibility ? 1 : 0))
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d.ApplyCustomUpdateState += ApplyHiddenState;
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}
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protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { }
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}
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}
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