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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Show log overlay",
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Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
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},
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new SettingsCheckbox
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{
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LabelText = "Performance logging",
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Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.PerformanceLogging)
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},
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new SettingsCheckbox
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{
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LabelText = "Bypass caching (slow)",
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Bindable = config.GetBindable<bool>(DebugSetting.BypassCaching)
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},
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new SettingsCheckbox
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{
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LabelText = "Bypass front-to-back render pass",
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Bindable = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
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}
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};
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}
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}
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}
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