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osu-lazer/osu.Game/Graphics/UserInterface/HoverSampleDebounceComponent.cs
2023-02-04 19:58:48 -08:00

50 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Handles debouncing hover sounds at a global level to ensure the effects are not overwhelming.
/// </summary>
public abstract partial class HoverSampleDebounceComponent : Component
{
private Bindable<double?> lastPlaybackTime;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) == true;
[BackgroundDependencyLoader]
private void load(SessionStatics statics)
{
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
}
protected override bool OnHover(HoverEvent e)
{
// hover sounds shouldn't be played during scroll operations.
if (e.HasAnyButtonPressed)
return false;
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
if (enoughTimePassedSinceLastPlayback)
{
PlayHoverSample();
lastPlaybackTime.Value = Time.Current;
}
return false;
}
public abstract void PlayHoverSample();
}
}