1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 20:47:26 +08:00
osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs
2022-03-31 11:34:23 +09:00

17 lines
617 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Pippidon.Replays;
namespace osu.Game.Rulesets.Pippidon.Mods
{
public class PippidonModAutoplay : ModAutoplay
{
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new PippidonAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "sample" });
}
}