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f59d94bba4
The point is to apply the transitions against a container that's inside of `ScreenFooterButton`, because the `ScreenFooterButton` drawable's position is being controlled by the flow container it's contained within, and we cannot apply the transitions on it directly.
266 lines
9.4 KiB
C#
266 lines
9.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Footer
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{
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public partial class ScreenFooterButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private const float shear = OsuGame.SHEAR;
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protected const int CORNER_RADIUS = 10;
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protected const int BUTTON_HEIGHT = 90;
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protected const int BUTTON_WIDTH = 140;
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public Bindable<Visibility> OverlayState = new Bindable<Visibility>();
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protected static readonly Vector2 BUTTON_SHEAR = new Vector2(shear, 0);
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private Colour4 buttonAccentColour;
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protected Colour4 AccentColour
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{
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set
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{
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buttonAccentColour = value;
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bar.Colour = buttonAccentColour;
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icon.Colour = buttonAccentColour;
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}
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}
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protected IconUsage Icon
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{
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set => icon.Icon = value;
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}
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public LocalisableString Text
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{
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set => text.Text = value;
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}
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private readonly SpriteText text;
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private readonly SpriteIcon icon;
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protected Container TextContainer;
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private readonly Box bar;
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private readonly Box backgroundBox;
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private readonly Box glowBox;
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private readonly Box flashLayer;
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public readonly OverlayContainer? Overlay;
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public ScreenFooterButton(OverlayContainer? overlay = null)
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{
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Overlay = overlay;
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Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT);
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Children = new Drawable[]
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{
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new Container
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 4,
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// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
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Colour = Colour4.Black.Opacity(0.25f),
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Offset = new Vector2(0, 2),
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},
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Shear = BUTTON_SHEAR,
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Masking = true,
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CornerRadius = CORNER_RADIUS,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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backgroundBox = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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glowBox = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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// For elements that should not be sheared.
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new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Shear = -BUTTON_SHEAR,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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TextContainer = new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = 42,
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AutoSizeAxes = Axes.Both,
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Child = text = new OsuSpriteText
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{
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// figma design says the size is 16, but due to the issues with font sizes 19 matches better
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Font = OsuFont.TorusAlternate.With(size: 19),
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AlwaysPresent = true
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}
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},
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icon = new SpriteIcon
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{
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Y = 12,
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Size = new Vector2(20),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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}
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},
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new Container
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{
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Shear = -BUTTON_SHEAR,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Y = -CORNER_RADIUS,
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Size = new Vector2(120, 6),
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Masking = true,
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CornerRadius = 3,
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Child = bar = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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flashLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.White.Opacity(0.9f),
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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},
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},
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (Overlay != null)
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OverlayState.BindTo(Overlay.State);
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OverlayState.BindValueChanged(_ => updateDisplay());
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Enabled.BindValueChanged(_ => updateDisplay(), true);
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FinishTransforms(true);
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}
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public GlobalAction? Hotkey;
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protected override bool OnClick(ClickEvent e)
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{
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if (Enabled.Value)
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Flash();
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return base.OnClick(e);
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}
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protected virtual void Flash() => flashLayer.FadeOutFromOne(800, Easing.OutQuint);
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protected override bool OnHover(HoverEvent e)
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{
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updateDisplay();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e) => updateDisplay();
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Action != Hotkey || e.Repeat) return false;
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TriggerClick();
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return true;
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}
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public virtual void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
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private void updateDisplay()
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{
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Color4 backgroundColour = OverlayState.Value == Visibility.Visible ? buttonAccentColour : colourProvider.Background3;
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Color4 textColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : colourProvider.Content1;
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Color4 accentColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : buttonAccentColour;
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if (!Enabled.Value)
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backgroundColour = backgroundColour.Darken(1f);
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else if (IsHovered)
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backgroundColour = backgroundColour.Lighten(0.2f);
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backgroundBox.FadeColour(backgroundColour, 150, Easing.OutQuint);
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if (!Enabled.Value)
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textColour = textColour.Opacity(0.6f);
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text.FadeColour(textColour, 150, Easing.OutQuint);
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icon.FadeColour(accentColour, 150, Easing.OutQuint);
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bar.FadeColour(accentColour, 150, Easing.OutQuint);
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glowBox.FadeColour(ColourInfo.GradientVertical(buttonAccentColour.Opacity(0f), buttonAccentColour.Opacity(0.2f)), 150, Easing.OutQuint);
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}
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public void AppearFromLeft(double delay)
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{
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Content.MoveToX(-300f)
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.FadeOut()
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.Delay(delay)
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.MoveToX(0f, 240, Easing.OutCubic)
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.FadeIn(240, Easing.OutCubic);
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}
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public void AppearFromBottom(double delay)
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{
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Content.MoveToY(100f)
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.FadeOut()
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.Delay(delay)
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.MoveToY(0f, 240, Easing.OutCubic)
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.FadeIn(240, Easing.OutCubic);
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}
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public void DisappearToRightAndExpire(double delay)
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{
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Content.Delay(delay)
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.FadeOut(240, Easing.InOutCubic)
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.MoveToX(300f, 360, Easing.InOutCubic);
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this.Delay(Content.LatestTransformEndTime - Time.Current).Expire();
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}
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public void DisappearToBottomAndExpire(double delay)
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{
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Content.Delay(delay)
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.FadeOut(240, Easing.InOutCubic)
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.MoveToY(100f, 240, Easing.InOutCubic);
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this.Delay(Content.LatestTransformEndTime - Time.Current).Expire();
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}
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}
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}
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