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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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{
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public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
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: base(rulesetContainer)
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{
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}
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private float hpDrainRate;
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protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
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{
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base.ApplyBeatmap(beatmap);
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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}
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private const double harshness = 0.01;
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protected override void ApplyResult(JudgementResult result)
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{
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base.ApplyResult(result);
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if (result.Type == HitResult.Miss)
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{
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if (!result.Judgement.IsBonus)
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Health.Value -= hpDrainRate * (harshness * 2);
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return;
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}
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Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
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}
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public override HitWindows CreateHitWindows() => new CatchHitWindows();
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}
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}
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