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d2b1e27527
This is how I intended the functionality to be implemented.
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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public class ManiaBeatmap : Beatmap<ManiaHitObject>
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{
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/// <summary>
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/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
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/// </summary>
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public List<StageDefinition> Stages = new List<StageDefinition>();
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/// <summary>
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/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
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/// </summary>
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public int TotalColumns => Stages.Sum(g => g.Columns);
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/// <summary>
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/// Creates a new <see cref="ManiaBeatmap"/>.
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/// </summary>
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/// <param name="defaultStage">The initial stages.</param>
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public ManiaBeatmap(StageDefinition defaultStage)
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{
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Stages.Add(defaultStage);
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}
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}
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}
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