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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs
Bartłomiej Dach 5fa586848d
Replace old bad daily challenge leaderboard with new implementation
- Actually shows scores rather than playlist aggregates (which are
  useful... in playlists, where there is more than one item)
- Actually allows scores to be shown by clicking on them
- Doesn't completely break down visually on smaller window sizes

The general appearance is not as polished as the old one in details but
I wanted something quick that we can get out by next weekend.

Also includes the naive method of refetching scores once a new top 50
score is detected. I can add a stagger if required.
2024-07-04 13:52:08 +02:00

223 lines
8.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.SelectV2.Leaderboards;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
{
public partial class TestSceneLeaderboardScoreV2 : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private FillFlowContainer? fillFlow;
private OsuSpriteText? drawWidthText;
private float relativeWidth;
[BackgroundDependencyLoader]
private void load()
{
// TODO: invalidation seems to be one-off when clicking slider to a certain value, so drag for now
// doesn't seem to happen in-game (when toggling window mode)
AddSliderStep("change relative width", 0, 1f, 0.6f, v =>
{
relativeWidth = v;
if (fillFlow != null) fillFlow.Width = v;
});
}
[Test]
public void TestSheared()
{
AddStep("create content", () =>
{
Children = new Drawable[]
{
fillFlow = new FillFlowContainer
{
Width = relativeWidth,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 2f),
Shear = new Vector2(OsuGame.SHEAR, 0)
},
drawWidthText = new OsuSpriteText(),
};
foreach (var scoreInfo in getTestScores())
{
fillFlow.Add(new LeaderboardScoreV2(scoreInfo)
{
Rank = scoreInfo.Position,
IsPersonalBest = scoreInfo.User.Id == 2,
Shear = Vector2.Zero,
});
}
foreach (var score in fillFlow.Children)
score.Show();
});
}
[Test]
public void TestNonSheared()
{
AddStep("create content", () =>
{
Children = new Drawable[]
{
fillFlow = new FillFlowContainer
{
Width = relativeWidth,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 2f),
},
drawWidthText = new OsuSpriteText(),
};
foreach (var scoreInfo in getTestScores())
{
fillFlow.Add(new LeaderboardScoreV2(scoreInfo)
{
Rank = scoreInfo.Position,
IsPersonalBest = scoreInfo.User.Id == 2,
});
}
foreach (var score in fillFlow.Children)
score.Show();
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddToggleStep("toggle scoring mode", v => config.SetValue(OsuSetting.ScoreDisplayMode, v ? ScoringMode.Classic : ScoringMode.Standardised));
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (drawWidthText != null) drawWidthText.Text = $"DrawWidth: {fillFlow?.DrawWidth}";
}
private static ScoreInfo[] getTestScores()
{
var scores = new[]
{
new ScoreInfo
{
Position = 999,
Rank = ScoreRank.X,
Accuracy = 1,
MaxCombo = 244,
TotalScore = RNG.Next(1_800_000, 2_000_000),
MaximumStatistics = { { HitResult.Great, 3000 } },
Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser
{
Id = 6602580,
Username = @"waaiiru",
CountryCode = CountryCode.ES,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
},
Date = DateTimeOffset.Now.AddYears(-2),
},
new ScoreInfo
{
Position = 22333,
Rank = ScoreRank.S,
Accuracy = 0.1f,
MaxCombo = 32040,
TotalScore = RNG.Next(1_200_000, 1_500_000),
MaximumStatistics = { { HitResult.Great, 3000 } },
Ruleset = new OsuRuleset().RulesetInfo,
User = new APIUser
{
Id = 1541390,
Username = @"Toukai",
CountryCode = CountryCode.CA,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
},
Date = DateTimeOffset.Now.AddMonths(-6),
},
TestResources.CreateTestScoreInfo(),
new ScoreInfo
{
Position = 110000,
Rank = ScoreRank.B,
Accuracy = 1,
MaxCombo = 244,
TotalScore = RNG.Next(1_000_000, 1_200_000),
MaximumStatistics = { { HitResult.Great, 3000 } },
Ruleset = new ManiaRuleset().RulesetInfo,
User = new APIUser
{
Username = @"No cover",
CountryCode = CountryCode.BR,
},
Date = DateTimeOffset.Now,
},
new ScoreInfo
{
Position = 110000,
Rank = ScoreRank.D,
Accuracy = 1,
MaxCombo = 244,
TotalScore = RNG.Next(500_000, 1_000_000),
MaximumStatistics = { { HitResult.Great, 3000 } },
Ruleset = new ManiaRuleset().RulesetInfo,
User = new APIUser
{
Id = 226597,
Username = @"WWWWWWWWWWWWWWWWWWWW",
CountryCode = CountryCode.US,
},
Date = DateTimeOffset.Now,
},
};
scores[2].Rank = ScoreRank.A;
scores[2].TotalScore = RNG.Next(120_000, 400_000);
scores[2].MaximumStatistics[HitResult.Great] = 3000;
scores[1].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight() };
scores[2].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight(), new OsuModClassic() };
scores[3].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight(), new OsuModClassic(), new OsuModDifficultyAdjust() };
scores[4].Mods = new ManiaRuleset().CreateAllMods().ToArray();
return scores;
}
}
}