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117 lines
3.9 KiB
C#
117 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Desktop.Platform;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Beatmaps.IO
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{
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[TestFixture]
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public class ImportBeatmapTest
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{
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const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
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[OneTimeSetUp]
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public void SetUp()
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{
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}
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[Test]
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public void TestImportWhenClosed()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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HeadlessGameHost host = new HeadlessGameHost();
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var osu = loadOsu(host);
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osu.Dependencies.Get<BeatmapDatabase>().Import(osz_path);
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ensureLoaded(osu);
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}
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[Test]
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public void TestImportOverIPC()
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{
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HeadlessGameHost host = new HeadlessGameHost("host", true);
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HeadlessGameHost client = new HeadlessGameHost("client", true);
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Assert.IsTrue(host.IsPrimaryInstance);
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Assert.IsTrue(!client.IsPrimaryInstance);
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var osu = loadOsu(host);
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var importer = new BeatmapImporter(client);
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if (!importer.Import(osz_path).Wait(1000))
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Assert.Fail(@"IPC took too long to send");
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ensureLoaded(osu, 10000);
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}
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private OsuGameBase loadOsu(BasicGameHost host)
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{
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var osu = new OsuGameBase();
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host.Add(osu);
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while (!osu.IsLoaded)
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Thread.Sleep(1);
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//reset beatmap database (sqlite and storage backing)
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osu.Dependencies.Get<BeatmapDatabase>().Reset();
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return osu;
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}
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private void ensureLoaded(OsuGameBase osu, int timeout = 100)
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{
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IEnumerable<BeatmapSetInfo> resultSets = null;
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Action waitAction = () =>
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{
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while ((resultSets = osu.Dependencies.Get<BeatmapDatabase>()
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.Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == 241526)).Count() != 1)
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Thread.Sleep(1);
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};
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"BeatmapSet did not import to the database");
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//ensure we were stored to beatmap database backing...
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Assert.IsTrue(resultSets.Count() == 1);
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IEnumerable<BeatmapInfo> resultBeatmaps = null;
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//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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waitAction = () =>
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{
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while ((resultBeatmaps = osu.Dependencies.Get<BeatmapDatabase>()
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.Query<BeatmapInfo>().Where(s => s.BeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
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Thread.Sleep(1);
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};
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"Beatmaps did not import to the database");
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//fetch children and check we can load from the post-storage path...
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var set = osu.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First());
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Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count());
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foreach (BeatmapInfo b in resultBeatmaps)
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Assert.IsTrue(set.Beatmaps.Any(c => c.BeatmapID == b.BeatmapID));
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Assert.IsTrue(set.Beatmaps.Count > 0);
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var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu));
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Assert.IsTrue(beatmap.HitObjects.Count > 0);
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}
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}
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}
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