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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiHeader.cs

47 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens;
using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestSceneMultiHeader : OsuTestScene
{
public TestSceneMultiHeader()
{
int index = 0;
OsuScreenStack screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
screenStack.Push(new TestMultiplayerSubScreen(index));
Children = new Drawable[]
{
screenStack,
new Header(screenStack)
};
AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestMultiplayerSubScreen(++index)));
}
private class TestMultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
{
private readonly int index;
public string ShortTitle => $"Screen {index}";
public TestMultiplayerSubScreen(int index)
{
this.index = index;
}
public override string ToString() => ShortTitle;
}
}
}