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osu-lazer/osu.Game.Rulesets.Mania/Difficulty
StanR 22e839d62b
Replace indexed skill access with skills.OfType<...>().Single() (#30034)
* Replace indexed skill access with `skills.First(s is ...)`

* Fix comment

* Further refactoring to remove casts

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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2025-01-20 09:39:35 +00:00
..
Preprocessing Automated pass 2023-06-24 01:00:03 +09:00
Skills Add DifficultyCalculationUtils 2024-11-07 20:36:00 +05:00
ManiaDifficultyAttributes.cs Write max combo attribute from base class 2023-06-02 21:53:25 +09:00
ManiaDifficultyCalculator.cs Replace indexed skill access with skills.OfType<...>().Single() (#30034) 2025-01-20 09:39:35 +00:00
ManiaLegacyScoreSimulator.cs Refactor score simulator to use GetColumnCount() 2024-03-28 22:58:39 +09:00
ManiaPerformanceAttributes.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaPerformanceCalculator.cs fixed CI 2024-08-05 17:02:37 +03:00