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osu-lazer/osu.Game/Extensions/ModelExtensions.cs
Bartłomiej Dach b144cfd55c
Add LegacyOnlineID handling to places that definitely need it
Mostly places that can interact with imported replays.

There are other places that use the online ID as a sort tiebreaker, or
to check presence of a score on results screens, but they should
probably still continue to only use `OnlineID`, since all scores with a
legacy online ID should have an online ID, but the converse is not
generally true.
2023-10-16 11:20:02 +02:00

169 lines
7.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Text.RegularExpressions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Extensions
{
public static class ModelExtensions
{
private static readonly Regex invalid_filename_chars = new Regex(@"(?!$)[^A-Za-z0-9_()[\]. \-]", RegexOptions.Compiled);
/// <summary>
/// Get the relative path in osu! storage for this file.
/// </summary>
/// <param name="fileInfo">The file info.</param>
/// <returns>A relative file path.</returns>
public static string GetStoragePath(this IFileInfo fileInfo) => Path.Combine(fileInfo.Hash.Remove(1), fileInfo.Hash.Remove(2), fileInfo.Hash);
/// <summary>
/// Returns a user-facing string representing the <paramref name="model"/>.
/// </summary>
/// <remarks>
/// <para>
/// Non-interface types without special handling will fall back to <see cref="object.ToString()"/>.
/// </para>
/// <para>
/// Warning: This method is _purposefully_ not called <c>GetDisplayTitle()</c> like the others, because otherwise
/// extension method type inference rules cause this method to call itself and cause a stack overflow.
/// </para>
/// </remarks>
public static string GetDisplayString(this object? model)
{
string? result = null;
switch (model)
{
case IBeatmapSetInfo beatmapSetInfo:
result = beatmapSetInfo.Metadata.GetDisplayTitle();
break;
case IBeatmapInfo beatmapInfo:
result = beatmapInfo.GetDisplayTitle();
break;
case IBeatmapMetadataInfo metadataInfo:
result = metadataInfo.GetDisplayTitle();
break;
case IScoreInfo scoreInfo:
result = scoreInfo.GetDisplayTitle();
break;
case IRulesetInfo rulesetInfo:
result = rulesetInfo.Name;
break;
case IUser user:
result = user.Username;
break;
}
// fallback in case none of the above happens to match.
result ??= model?.ToString() ?? @"null";
return result;
}
/// <summary>
/// Check whether this <see cref="IRulesetInfo"/>'s online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania).
/// </summary>
public static bool IsLegacyRuleset(this IRulesetInfo ruleset) => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
/// <summary>
/// Check whether the online ID of two <see cref="IBeatmapSetInfo"/>s match.
/// </summary>
/// <param name="instance">The instance to compare.</param>
/// <param name="other">The other instance to compare against.</param>
/// <returns>Whether online IDs match. If either instance is missing an online ID, this will return false.</returns>
public static bool MatchesOnlineID(this IBeatmapSetInfo? instance, IBeatmapSetInfo? other) => matchesOnlineID(instance, other);
/// <summary>
/// Check whether the online ID of two <see cref="IBeatmapInfo"/>s match.
/// </summary>
/// <param name="instance">The instance to compare.</param>
/// <param name="other">The other instance to compare against.</param>
/// <returns>Whether online IDs match. If either instance is missing an online ID, this will return false.</returns>
public static bool MatchesOnlineID(this IBeatmapInfo? instance, IBeatmapInfo? other) => matchesOnlineID(instance, other);
/// <summary>
/// Check whether the online ID of two <see cref="IRulesetInfo"/>s match.
/// </summary>
/// <param name="instance">The instance to compare.</param>
/// <param name="other">The other instance to compare against.</param>
/// <returns>Whether online IDs match. If either instance is missing an online ID, this will return false.</returns>
public static bool MatchesOnlineID(this IRulesetInfo? instance, IRulesetInfo? other) => matchesOnlineID(instance, other);
/// <summary>
/// Check whether the online ID of two <see cref="APIUser"/>s match.
/// </summary>
/// <param name="instance">The instance to compare.</param>
/// <param name="other">The other instance to compare against.</param>
/// <returns>Whether online IDs match. If either instance is missing an online ID, this will return false.</returns>
public static bool MatchesOnlineID(this APIUser? instance, APIUser? other) => matchesOnlineID(instance, other);
/// <summary>
/// Check whether the online ID of two <see cref="IScoreInfo"/>s match.
/// </summary>
/// <param name="instance">The instance to compare.</param>
/// <param name="other">The other instance to compare against.</param>
/// <returns>
/// Whether online IDs match.
/// Both <see cref="IHasOnlineID{T}.OnlineID"/> and <see cref="IScoreInfo.LegacyOnlineID"/> are checked, in that order.
/// If either instance is missing an online ID, this will return false.
/// </returns>
public static bool MatchesOnlineID(this IScoreInfo? instance, IScoreInfo? other)
{
if (matchesOnlineID(instance, other))
return true;
if (instance == null || other == null)
return false;
if (instance.LegacyOnlineID < 0 || other.LegacyOnlineID < 0)
return false;
return instance.LegacyOnlineID.Equals(other.LegacyOnlineID);
}
private static bool matchesOnlineID(this IHasOnlineID<long>? instance, IHasOnlineID<long>? other)
{
if (instance == null || other == null)
return false;
if (instance.OnlineID < 0 || other.OnlineID < 0)
return false;
return instance.OnlineID.Equals(other.OnlineID);
}
private static bool matchesOnlineID(this IHasOnlineID<int>? instance, IHasOnlineID<int>? other)
{
if (instance == null || other == null)
return false;
if (instance.OnlineID < 0 || other.OnlineID < 0)
return false;
return instance.OnlineID.Equals(other.OnlineID);
}
/// <summary>
/// Create a valid filename which should work across all platforms.
/// </summary>
/// <remarks>
/// This function replaces all characters not included in a very pessimistic list which should be compatible
/// across all operating systems. We are using this in place of <see cref="Path.GetInvalidFileNameChars"/> as
/// that function does not have per-platform considerations (and is only made to work on windows).
/// </remarks>
public static string GetValidFilename(this string filename) => invalid_filename_chars.Replace(filename, "_");
}
}