// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using System.IO; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.Database; using osu.Game.IO; using osu.Game.IO.Archives; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Online { [HeadlessTest] public class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene { private RulesetStore rulesets; private TestBeatmapManager beatmaps; private TestBeatmapModelDownloader beatmapDownloader; private string testBeatmapFile; private BeatmapInfo testBeatmapInfo; private BeatmapSetInfo testBeatmapSet; private readonly Bindable selectedItem = new Bindable(); private OnlinePlayBeatmapAvailabilityTracker availabilityTracker; [BackgroundDependencyLoader] private void load(AudioManager audio, GameHost host) { Dependencies.Cache(rulesets = new RulesetStore(Realm)); Dependencies.CacheAs(beatmaps = new TestBeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default)); Dependencies.CacheAs(beatmapDownloader = new TestBeatmapModelDownloader(beatmaps, API, host)); } [SetUp] public void SetUp() => Schedule(() => { beatmaps.AllowImport = new TaskCompletionSource(); testBeatmapFile = TestResources.GetQuickTestBeatmapForImport(); testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile); testBeatmapSet = testBeatmapInfo.BeatmapSet; Realm.Write(r => r.RemoveAll()); Realm.Write(r => r.RemoveAll()); selectedItem.Value = new PlaylistItem { Beatmap = { Value = testBeatmapInfo }, Ruleset = { Value = testBeatmapInfo.Ruleset }, }; Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem, } }; }); [Test] public void TestBeatmapDownloadingFlow() { AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet)); addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded); AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet)); addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f)); AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f)); addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f)); AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile)); addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing); AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddUntilStep("wait for import", () => beatmaps.CurrentImportTask?.IsCompleted == true); addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable); } [Test] public void TestTrackerRespectsSoftDeleting() { AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely()); addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable); AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineID == testBeatmapSet.OnlineID)!.Value)); addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded); AddStep("undelete beatmap", () => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.OnlineID == testBeatmapSet.OnlineID)!.Value)); addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable); } [Test] public void TestTrackerRespectsChecksum() { AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely()); addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable); AddStep("import altered beatmap", () => { beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).WaitSafely(); }); addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded); AddStep("recreate tracker", () => Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } }); addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded); AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely()); addAvailabilityCheckStep("locally available after re-import", BeatmapAvailability.LocallyAvailable); } private void addAvailabilityCheckStep(string description, Func expected) { AddUntilStep(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke())); } private static BeatmapInfo getTestBeatmapInfo(string archiveFile) { BeatmapInfo info; using (var archive = new ZipArchiveReader(File.OpenRead(archiveFile))) using (var stream = archive.GetStream("Soleily - Renatus (Gamu) [Insane].osu")) using (var reader = new LineBufferedReader(stream)) { var decoder = Decoder.GetDecoder(reader); var beatmap = decoder.Decode(reader); info = beatmap.BeatmapInfo; Debug.Assert(info.BeatmapSet != null); info.BeatmapSet.Beatmaps.Add(info); info.MD5Hash = stream.ComputeMD5Hash(); info.Hash = stream.ComputeSHA2Hash(); } return info; } private class TestBeatmapManager : BeatmapManager { public TaskCompletionSource AllowImport = new TaskCompletionSource(); public Task> CurrentImportTask { get; private set; } public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null) : base(storage, realm, rulesets, api, audioManager, resources, host, defaultBeatmap) { } protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue) { return new TestBeatmapModelManager(this, storage, realm, rulesets, onlineLookupQueue); } internal class TestBeatmapModelManager : BeatmapModelManager { private readonly TestBeatmapManager testBeatmapManager; public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess, RulesetStore rulesetStore, BeatmapOnlineLookupQueue beatmapOnlineLookupQueue) : base(databaseAccess, storage, beatmapOnlineLookupQueue) { this.testBeatmapManager = testBeatmapManager; } public override async Task> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default) { await testBeatmapManager.AllowImport.Task.ConfigureAwait(false); return await (testBeatmapManager.CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false); } } } internal class TestBeatmapModelDownloader : BeatmapModelDownloader { public TestBeatmapModelDownloader(IModelImporter importer, IAPIProvider apiProvider, GameHost gameHost) : base(importer, apiProvider) { } protected override ArchiveDownloadRequest CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize) => new TestDownloadRequest(set); } private class TestDownloadRequest : ArchiveDownloadRequest { public new void SetProgress(float progress) => base.SetProgress(progress); public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename); public TestDownloadRequest(IBeatmapSetInfo model) : base(model) { } protected override string Target => null; } } }