// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input; using osu.Framework.Localisation; using osu.Game.Localisation; namespace osu.Game.Input { /// <summary> /// Determines the situations in which the mouse cursor should be confined to the window. /// Expands upon <see cref="ConfineMouseMode"/> by providing the option to confine during gameplay. /// </summary> public enum OsuConfineMouseMode { /// <summary> /// The mouse cursor will be free to move outside the game window. /// </summary> [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.NeverConfine))] Never, /// <summary> /// The mouse cursor will be locked to the window bounds during gameplay, /// but may otherwise move freely. /// </summary> [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.ConfineDuringGameplay))] DuringGameplay, /// <summary> /// The mouse cursor will always be locked to the window bounds while the game has focus. /// </summary> [LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.AlwaysConfine))] Always } }