// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Screens.Select.Filter; namespace osu.Game.Screens.Select.Carousel { public class CarouselBeatmap : CarouselItem { public readonly BeatmapInfo Beatmap; public CarouselBeatmap(BeatmapInfo beatmap) { Beatmap = beatmap; State.Value = CarouselItemState.Collapsed; } protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this); public override void Filter(FilterCriteria criteria) { base.Filter(criteria); bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || (Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps); match &= criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty); match &= criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate); match &= criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate); match &= criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize); match &= criteria.Length.IsInRange(Beatmap.Length); match &= criteria.BPM.IsInRange(Beatmap.BPM); match &= criteria.BeatDivisor.IsInRange(Beatmap.BeatDivisor); match &= criteria.OnlineStatus.IsInRange(Beatmap.Status); match &= criteria.Creator.Matches(Beatmap.Metadata.AuthorString); match &= criteria.Artist.Matches(Beatmap.Metadata.Artist) || criteria.Artist.Matches(Beatmap.Metadata.ArtistUnicode); if (match) foreach (var criteriaTerm in criteria.SearchTerms) match &= Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0) || Beatmap.Version.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0; Filtered.Value = !match; } public override int CompareTo(FilterCriteria criteria, CarouselItem other) { if (!(other is CarouselBeatmap otherBeatmap)) return base.CompareTo(criteria, other); switch (criteria.Sort) { default: case SortMode.Difficulty: var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID); if (ruleset != 0) return ruleset; return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty); } } public override string ToString() => Beatmap.ToString(); } }