// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osuTK; namespace osu.Game.Skinning.Editor { public class SkinEditorSceneLibrary : CompositeDrawable { public const float BUTTON_HEIGHT = 40; private const float padding = 10; [Resolved(canBeNull: true)] private OsuGame game { get; set; } [Resolved] private IBindable ruleset { get; set; } public SkinEditorSceneLibrary() { Height = BUTTON_HEIGHT + padding * 2; } [BackgroundDependencyLoader] private void load(OverlayColourProvider overlayColourProvider) { InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = overlayColourProvider.Background6, }, new OsuScrollContainer(Direction.Horizontal) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new FillFlowContainer { Name = "Scene library", AutoSizeAxes = Axes.X, RelativeSizeAxes = Axes.Y, Spacing = new Vector2(padding), Padding = new MarginPadding(padding), Direction = FillDirection.Horizontal, Children = new Drawable[] { new OsuSpriteText { Text = "Scene library", Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding(10), }, new SceneButton { Text = "Song Select", Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Action = () => game?.PerformFromScreen(screen => { if (screen is SongSelect) return; screen.Push(new PlaySongSelect()); }, new[] { typeof(SongSelect) }) }, new SceneButton { Text = "Gameplay", Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Action = () => game?.PerformFromScreen(screen => { if (screen is Player) return; var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod(); if (replayGeneratingMod != null) screen.Push(new PlayerLoader(() => new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods)))); }, new[] { typeof(Player), typeof(SongSelect) }) }, } }, } } }; } public class SceneButton : OsuButton { public SceneButton() { Width = 100; Height = BUTTON_HEIGHT; } [BackgroundDependencyLoader(true)] private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours) { BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3; Content.CornerRadius = 5; } } } }