// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; namespace osu.Game.Rulesets.Pippidon { public class PippidonRulesetIcon : Sprite { private readonly Ruleset ruleset; public PippidonRulesetIcon(Ruleset ruleset) { this.ruleset = ruleset; Margin = new MarginPadding { Top = 3 }; } [BackgroundDependencyLoader] private void load(IRenderer renderer) { Texture = new TextureStore(renderer, new TextureLoaderStore(ruleset.CreateResourceStore()), false).Get("Textures/coin"); } } }