using System; using System.Collections.Generic; using System.Text; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; using System.Linq; namespace osu.Game.Rulesets.Osu.Difficulty.Skills { public abstract class OsuStrainSkill : StrainSkill { protected virtual int ReducedSectionCount => 9; protected virtual double ReducedStrainBaseline => 0.68; protected virtual double DifficultyMultiplier => 1.06; public OsuStrainSkill(Mod[] mods) : base(mods) { } public double OsuDifficultyValue() { double difficulty = 0; double weight = 1; double strainMultiplier; List strains = GetCurrentStrainPeaks().OrderByDescending(d => d).ToList(); for (int i = 0; i < ReducedSectionCount; i++) { strainMultiplier = ReducedStrainBaseline + Math.Log10(i * 9.0 / ReducedSectionCount + 1) * (1.0 - ReducedStrainBaseline); strains[i] = strains[i] * strainMultiplier; } // Difficulty is the weighted sum of the highest strains from every section. // We're sorting from highest to lowest strain. foreach (double strain in strains.OrderByDescending(d => d)) { difficulty += strain * weight; weight *= DecayWeight; } return difficulty * DifficultyMultiplier; } } }