// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Timing; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { public interface IMultiplayerSlaveClock : IAdjustableClock { IBindable WaitingOnFrames { get; } bool IsCatchingUp { get; set; } } }