// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects.Types; using osu.Game.Database; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Osu.Objects { public class Spinner : OsuHitObject, IHasEndTime { public double EndTime { get; set; } public double Duration => EndTime - StartTime; /// /// Number of spins required to finish the spinner without miss. /// public int SpinsRequired { get; protected set; } = 1; public override bool NewCombo => true; public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaults(controlPointInfo, difficulty); SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5)); // spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being. SpinsRequired = (int)(SpinsRequired * 0.6); } } }