// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public class TestSceneStarCounter : OsuTestScene { private readonly StarCounter starCounter; private readonly OsuSpriteText starsLabel; public TestSceneStarCounter() { starCounter = new StarCounter { Origin = Anchor.Centre, Anchor = Anchor.Centre, }; Add(starCounter); starsLabel = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, Scale = new Vector2(2), Y = 50, }; Add(starsLabel); setStars(5); AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10); AddSliderStep("exact value", 0f, 10f, 5f, setStars); AddStep("stop animation", () => starCounter.StopAnimation()); AddStep("reset", () => setStars(0)); } private void setStars(float stars) { starCounter.Current = stars; starsLabel.Text = starCounter.Current.ToString("0.00"); } } }