// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Screens.Play { public class PlayerConfiguration { /// /// Whether pausing should be allowed. If not allowed, attempting to pause will quit. /// public bool AllowPause { get; set; } = true; /// /// Whether results screen should be pushed on completion. /// public bool ShowResults { get; set; } = true; /// /// Whether the fail animation / screen should be triggered on failing. /// If false, the score will still be marked as failed but gameplay will continue. /// public bool AllowFailAnimation { get; set; } = true; /// /// Whether the player should be allowed to trigger a restart. /// public bool AllowRestart { get; set; } = true; /// /// Whether the player should be able to interact with this player instance. /// public bool AllowUserInteraction { get; set; } = true; /// /// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard. /// public bool AllowSkipping { get; set; } = true; /// /// Whether the intro should be skipped by default. /// public bool AutomaticallySkipIntro { get; set; } /// /// Whether the gameplay leaderboard should always be shown (usually in a contracted state). /// public bool AlwaysShowLeaderboard { get; set; } } }