// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Framework.Threading; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.Components; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Screens.Gameplay.Components; using osu.Game.Tournament.Screens.Ladder.Components; using osu.Game.Tournament.Screens.MapPool; using osu.Game.Tournament.Screens.TeamWin; using osuTK; using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Gameplay { public class GameplayScreen : BeatmapInfoScreen { private readonly BindableBool warmup = new BindableBool(); private readonly Bindable currentMatch = new Bindable(); public readonly Bindable State = new Bindable(); private TriangleButton warmupButton; private MatchIPCInfo ipc; private readonly Color4 red = new Color4(186, 0, 18, 255); private readonly Color4 blue = new Color4(17, 136, 170, 255); [Resolved] private TournamentSceneManager sceneManager { get; set; } [BackgroundDependencyLoader] private void load(LadderInfo ladder, TextureStore textures, MatchIPCInfo ipc, MatchChatDisplay chat) { this.chat = chat; this.ipc = ipc; AddRangeInternal(new Drawable[] { new MatchHeader(), new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Y = 5, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { new Box { // chroma key area for stable gameplay Name = "chroma", RelativeSizeAxes = Axes.X, Height = 512, Colour = new Color4(0, 255, 0, 255), }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Y = -4, Children = new Drawable[] { new Circle { Name = "top bar red", RelativeSizeAxes = Axes.X, Height = 8, Width = 0.5f, Colour = red, }, new Circle { Name = "top bar blue", RelativeSizeAxes = Axes.X, Height = 8, Width = 0.5f, Colour = blue, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, } }, } }, scoreDisplay = new MatchScoreDisplay { Y = -60, Scale = new Vector2(0.8f), Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, }, new ControlPanel { Children = new Drawable[] { warmupButton = new TriangleButton { RelativeSizeAxes = Axes.X, Text = "Toggle warmup", Action = () => warmup.Toggle() }, new TriangleButton { RelativeSizeAxes = Axes.X, Text = "Toggle chat", Action = () => { State.Value = State.Value == TourneyState.Idle ? TourneyState.Playing : TourneyState.Idle; } } } } }); State.BindTo(ipc.State); State.BindValueChanged(stateChanged, true); currentMatch.BindValueChanged(m => warmup.Value = m.Team1Score + m.Team2Score == 0); currentMatch.BindTo(ladder.CurrentMatch); warmup.BindValueChanged(w => warmupButton.Alpha = !w ? 0.5f : 1, true); } private ScheduledDelegate scheduledOperation; private MatchChatDisplay chat; private MatchScoreDisplay scoreDisplay; private TourneyState lastState; private void stateChanged(TourneyState state) { try { if (state == TourneyState.Ranking) { if (warmup.Value) return; if (ipc.Score1 > ipc.Score2) currentMatch.Value.Team1Score.Value++; else currentMatch.Value.Team2Score.Value++; } scheduledOperation?.Cancel(); void expand() { chat.Expand(); using (BeginDelayedSequence(300, true)) { scoreDisplay.FadeIn(100); SongBar.Expanded = true; } } void contract() { SongBar.Expanded = false; scoreDisplay.FadeOut(100); using (chat.BeginDelayedSequence(500)) chat.Contract(); } switch (state) { case TourneyState.Idle: contract(); if (lastState == TourneyState.Ranking && !warmup.Value) { if (currentMatch.Value?.Completed == true) scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, 4000); else if (currentMatch.Value?.Completed == false) scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, 4000); } break; case TourneyState.Ranking: scheduledOperation = Scheduler.AddDelayed(contract, 10000); break; default: chat.Expand(); expand(); break; } } finally { lastState = state; } } } }