// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; using osu.Game.Tests.Beatmaps; using OpenTK; namespace osu.Game.Tests.Visual { /// /// The most minimal implementation of a playfield with scrolling hit objects. /// [TestFixture] public class TestCaseScrollingPlayfield : OsuTestCase { public TestCaseScrollingPlayfield() { Clock = new FramedClock(); var objects = new List(); int time = 1500; for (int i = 0; i < 50; i++) { objects.Add(new TestHitObject { StartTime = time }); time += 500; } Beatmap b = new Beatmap { HitObjects = objects, BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(), Metadata = new BeatmapMetadata() } }; WorkingBeatmap beatmap = new TestWorkingBeatmap(b); TestRulesetContainer horizontalRulesetContainer; Add(horizontalRulesetContainer = new TestRulesetContainer(Axes.X, beatmap, true)); TestRulesetContainer verticalRulesetContainer; Add(verticalRulesetContainer = new TestRulesetContainer(Axes.Y, beatmap, true)); AddStep("Reverse direction", () => { horizontalRulesetContainer.Playfield.Reverse(); verticalRulesetContainer.Playfield.Reverse(); }); } [Test] public void TestSpeedAdjustmentOrdering() { var hitObjectContainer = new ScrollingPlayfield.ScrollingHitObjectContainer(Axes.X); var speedAdjustments = new[] { new SpeedAdjustmentContainer(new MultiplierControlPoint()), new SpeedAdjustmentContainer(new MultiplierControlPoint(1000) { TimingPoint = new TimingControlPoint { BeatLength = 500 } }), new SpeedAdjustmentContainer(new MultiplierControlPoint(2000) { TimingPoint = new TimingControlPoint { BeatLength = 1000 }, DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 2} }), new SpeedAdjustmentContainer(new MultiplierControlPoint(3000) { TimingPoint = new TimingControlPoint { BeatLength = 1000 }, DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 1} }), }; var hitObjects = new[] { new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = -1000 }), new DrawableTestHitObject(Axes.X, new TestHitObject()), new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 1000 }), new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 2000 }), new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 3000 }), new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 4000 }), }; hitObjects.ForEach(h => hitObjectContainer.Add(h)); speedAdjustments.ForEach(hitObjectContainer.AddSpeedAdjustment); // The 0th index in hitObjectContainer.SpeedAdjustments is the "default" control point // Check multiplier of the default speed adjustment Assert.AreEqual(1, hitObjectContainer.SpeedAdjustments[0].ControlPoint.Multiplier); Assert.AreEqual(1, speedAdjustments[0].ControlPoint.Multiplier); Assert.AreEqual(2, speedAdjustments[1].ControlPoint.Multiplier); Assert.AreEqual(2, speedAdjustments[2].ControlPoint.Multiplier); Assert.AreEqual(1, speedAdjustments[3].ControlPoint.Multiplier); // Check insertion of hit objects Assert.IsTrue(hitObjectContainer.SpeedAdjustments[4].Contains(hitObjects[0])); Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1])); Assert.IsTrue(hitObjectContainer.SpeedAdjustments[2].Contains(hitObjects[2])); Assert.IsTrue(hitObjectContainer.SpeedAdjustments[1].Contains(hitObjects[3])); Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[4])); Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[5])); hitObjectContainer.RemoveSpeedAdjustment(hitObjectContainer.SpeedAdjustments[3]); // The hit object contained in this speed adjustment should be resorted into the one occuring before it Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1])); } private class TestRulesetContainer : ScrollingRulesetContainer { private readonly Axes scrollingAxes; public TestRulesetContainer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(null, beatmap, isForCurrentRuleset) { this.scrollingAxes = scrollingAxes; } public new TestPlayfield Playfield => base.Playfield; public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor(); public override PassThroughInputManager CreateInputManager() => new PassThroughInputManager(); protected override BeatmapConverter CreateBeatmapConverter() => new TestBeatmapConverter(); protected override Playfield CreatePlayfield() => new TestPlayfield(scrollingAxes); protected override DrawableHitObject GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h); } private class TestScoreProcessor : ScoreProcessor { protected override void OnNewJudgement(Judgement judgement) { } } private class TestBeatmapConverter : BeatmapConverter { protected override IEnumerable ValidConversionTypes => new[] { typeof(HitObject) }; protected override IEnumerable ConvertHitObject(HitObject original, Beatmap beatmap) { yield return original as TestHitObject; } } private class DrawableTestHitObject : DrawableScrollingHitObject { public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject) : base(hitObject) { Anchor = scrollingAxes == Axes.Y ? Anchor.TopCentre : Anchor.CentreLeft; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; Add(new Circle { Size = new Vector2(50) }); } protected override void UpdateState(ArmedState state) { } } private class TestPlayfield : ScrollingPlayfield { protected override Container Content => content; private readonly Container content; public TestPlayfield(Axes scrollingAxes) : base(scrollingAxes) { InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.2f }, content = new Container { RelativeSizeAxes = Axes.Both } }; } public void Reverse() => Reversed.Toggle(); } private class TestHitObject : HitObject { } } }