// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; using osu.Game.Tests.Visual.Navigation; using osu.Game.Users; namespace osu.Game.Tests.Visual.SongSelect { public class TestSceneBeatmapRecommendations : OsuGameTestScene { [SetUpSteps] public override void SetUpSteps() { AddStep("register request handling", () => { ((DummyAPIAccess)API).HandleRequest = req => { switch (req) { case GetUserRequest userRequest: userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID)); break; } }; }); base.SetUpSteps(); User getUser(int? rulesetID) { return new User { Username = @"Dummy", Id = 1001, Statistics = new UserStatistics { PP = getNecessaryPP(rulesetID) } }; } decimal getNecessaryPP(int? rulesetID) { switch (rulesetID) { case 0: return 336; // recommended star rating of 2 case 1: return 928; // SR 3 case 2: return 1905; // SR 4 case 3: return 3329; // SR 5 default: return 0; } } } [Test] public void TestPresentedBeatmapIsRecommended() { List beatmapSets = null; const int import_count = 5; AddStep("import 5 maps", () => { beatmapSets = new List(); for (int i = 0; i < import_count; ++i) { beatmapSets.Add(importBeatmapSet(i, Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5))); } }); AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(beatmapSets)); presentAndConfirm(() => beatmapSets[3], 2); } [Test] public void TestCurrentRulesetIsRecommended() { BeatmapSetInfo catchSet = null, mixedSet = null; AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(0, new[] { new CatchRuleset().RulesetInfo })); AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1, new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo })); AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet })); // Switch to catch presentAndConfirm(() => catchSet, 1); // Present mixed difficulty set, expect current ruleset to be selected presentAndConfirm(() => mixedSet, 2); } [Test] public void TestBestRulesetIsRecommended() { BeatmapSetInfo osuSet = null, mixedSet = null; AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo })); AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1, new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo })); AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet })); // Make sure we are on standard ruleset presentAndConfirm(() => osuSet, 1); // Present mixed difficulty set, expect ruleset with highest star difficulty presentAndConfirm(() => mixedSet, 3); } [Test] public void TestSecondBestRulesetIsRecommended() { BeatmapSetInfo osuSet = null, mixedSet = null; AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo })); AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1, new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo })); AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet })); // Make sure we are on standard ruleset presentAndConfirm(() => osuSet, 1); // Present mixed difficulty set, expect ruleset with second highest star difficulty presentAndConfirm(() => mixedSet, 2); } [Test] public void TestCorrectStarRatingIsUsed() { BeatmapSetInfo osuSet = null, maniaSet = null; AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo })); AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(1, Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10))); AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet })); // Make sure we are on standard ruleset presentAndConfirm(() => osuSet, 1); // Present mania set, expect the difficulty that matches recommended mania star rating presentAndConfirm(() => maniaSet, 5); } private BeatmapSetInfo importBeatmapSet(int importID, IEnumerable difficultyRulesets) { var metadata = new BeatmapMetadata { Artist = "SomeArtist", AuthorString = "SomeAuthor", Title = $"import {importID}" }; var beatmapSet = new BeatmapSetInfo { Hash = Guid.NewGuid().ToString(), OnlineBeatmapSetID = importID, Metadata = metadata, Beatmaps = difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo { OnlineBeatmapID = importID * 1024 + difficultyIndex, Metadata = metadata, BaseDifficulty = new BeatmapDifficulty(), Ruleset = ruleset, StarDifficulty = difficultyIndex + 1, Version = $"SR{difficultyIndex + 1}" }).ToList() }; return Game.BeatmapManager.Import(beatmapSet).Result; } private bool ensureAllBeatmapSetsImported(IEnumerable beatmapSets) => beatmapSets.All(set => set != null); private void presentAndConfirm(Func getImport, int expectedDiff) { AddStep("present beatmap", () => Game.PresentBeatmap(getImport())); AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect); AddUntilStep("recommended beatmap displayed", () => { int? expectedID = getImport().Beatmaps[expectedDiff - 1].OnlineBeatmapID; return Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == expectedID; }); } } }