// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Screens.Select; using osuTK; namespace osu.Game.Tests.Visual.SongSelect { [TestFixture] public partial class TestSceneBeatmapInfoWedgeV2 : OsuTestScene { private RulesetStore rulesets = null!; private TestBeatmapInfoWedgeV2 infoWedge = null!; private readonly List beatmaps = new List(); [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { this.rulesets = rulesets; } protected override void LoadComplete() { base.LoadComplete(); AddRange(new Drawable[] { // This exists only to make the wedge more visible in the test scene new Box { Y = -20, Colour = Colour4.Cornsilk.Darken(0.2f), Height = BeatmapInfoWedgeV2.WEDGE_HEIGHT + 40, Width = 0.65f, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20, Left = -10 } }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 20 }, Child = infoWedge = new TestBeatmapInfoWedgeV2 { Width = 0.6f, RelativeSizeAxes = Axes.X, }, } }); AddSliderStep("change star difficulty", 0, 11.9, 5.55, v => { foreach (var hasCurrentValue in infoWedge.ChildrenOfType>()) hasCurrentValue.Current.Value = new StarDifficulty(v, 0); }); } [Test] public void TestRulesetChange() { selectBeatmap(Beatmap.Value.Beatmap); AddWaitStep("wait for select", 3); foreach (var rulesetInfo in rulesets.AvailableRulesets) { var instance = rulesetInfo.CreateInstance(); var testBeatmap = createTestBeatmap(rulesetInfo); beatmaps.Add(testBeatmap); setRuleset(rulesetInfo); selectBeatmap(testBeatmap); testBeatmapLabels(instance); } } [Test] public void TestWedgeVisibility() { AddStep("hide", () => { infoWedge.Hide(); }); AddWaitStep("wait for hide", 3); AddAssert("check visibility", () => infoWedge.Alpha == 0); AddStep("show", () => { infoWedge.Show(); }); AddWaitStep("wait for show", 1); AddAssert("check visibility", () => infoWedge.Alpha > 0); } private void testBeatmapLabels(Ruleset ruleset) { AddAssert("check title", () => infoWedge.Info!.TitleLabel.Current.Value == $"{ruleset.ShortName}Title"); AddAssert("check artist", () => infoWedge.Info!.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist"); } [SetUpSteps] public void SetUpSteps() { AddStep("reset mods", () => SelectedMods.SetDefault()); } [Test] public void TestTruncation() { selectBeatmap(createLongMetadata()); } [Test] public void TestNullBeatmapWithBackground() { selectBeatmap(null); AddAssert("check default title", () => infoWedge.Info!.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title); AddAssert("check default artist", () => infoWedge.Info!.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist); AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType().Any()); } private void setRuleset(RulesetInfo rulesetInfo) { Container? containerBefore = null; AddStep("set ruleset", () => { // wedge content is only refreshed if the ruleset changes, so only wait for load in that case. if (!rulesetInfo.Equals(Ruleset.Value)) containerBefore = infoWedge.DisplayedContent; Ruleset.Value = rulesetInfo; }); AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore); } private void selectBeatmap(IBeatmap? b) { Container? containerBefore = null; AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () => { containerBefore = infoWedge.DisplayedContent; infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b); infoWedge.Show(); }); AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore); } private IBeatmap createTestBeatmap(RulesetInfo ruleset) { List objects = new List(); for (double i = 0; i < 50000; i += 1000) objects.Add(new TestHitObject { StartTime = i }); return new Beatmap { BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Author = { Username = $"{ruleset.ShortName}Author" }, Artist = $"{ruleset.ShortName}Artist", Source = $"{ruleset.ShortName}Source", Title = $"{ruleset.ShortName}Title" }, Ruleset = ruleset, StarRating = 6, DifficultyName = $"{ruleset.ShortName}Version", Difficulty = new BeatmapDifficulty() }, HitObjects = objects }; } private IBeatmap createLongMetadata() { return new Beatmap { BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Author = { Username = "WWWWWWWWWWWWWWW" }, Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist", Source = "Verrrrry long Source", Title = "Verrrrry long Title" }, DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version", Status = BeatmapOnlineStatus.Graveyard, }, }; } private partial class TestBeatmapInfoWedgeV2 : BeatmapInfoWedgeV2 { public new Container? DisplayedContent => base.DisplayedContent; public new WedgeInfoText? Info => base.Info; } private class TestHitObject : ConvertHitObject, IHasPosition { public float X => 0; public float Y => 0; public Vector2 Position { get; } = Vector2.Zero; } } }