// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Objects.Legacy.Mania { internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime { public float X { get; set; } public double EndTime { get; set; } public double Duration => EndTime - StartTime; protected override HitWindows CreateHitWindows() => null; } }