// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Input; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; namespace osu.Game.Overlays.Mods { public class DifficultyIncreaseSection : ModSection { protected override Key[] ToggleKeys => new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }; public override ModType ModType => ModType.DifficultyIncrease; [BackgroundDependencyLoader] private void load(OsuColour colours) { ButtonColour = colours.Yellow; SelectedColour = colours.YellowLight; } public DifficultyIncreaseSection() { Header = @"Gameplay Difficulty Increase"; } } }