// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Play; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseSongProgress : TestCase { public override string Description => @"With fake data"; private SongProgress progress; public override void Reset() { base.Reset(); Add(progress = new SongProgress { AudioClock = new StopwatchClock(true), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }); AddStep("Toggle Bar", progress.ToggleBar); AddWaitStep(5); AddStep("Toggle Bar", progress.ToggleBar); AddWaitStep(2); AddRepeatStep("New Values", displayNewValues, 5); displayNewValues(); } private void displayNewValues() { List objects = new List(); for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000) objects.Add(new HitObject { StartTime = i }); progress.Objects = objects; } } }