// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles { public class HitCircleSelectionBlueprint : OsuSelectionBlueprint { protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject; protected readonly HitCirclePiece CirclePiece; public HitCircleSelectionBlueprint(HitCircle circle) : base(circle) { InternalChild = CirclePiece = new HitCirclePiece(); } protected override void Update() { base.Update(); CirclePiece.UpdateFrom(HitObject); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos); public override Quad SelectionQuad => CirclePiece.ScreenSpaceDrawQuad; } }