// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Skinning; namespace osu.Game.Tests.Visual { [TestFixture] public abstract class LegacySkinPlayerTestScene : PlayerTestScene { protected LegacySkin LegacySkin { get; private set; } private ISkinSource legacySkinSource; protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource); [BackgroundDependencyLoader] private void load(SkinManager skins) { LegacySkin = new DefaultLegacySkin(skins); legacySkinSource = new SkinProvidingContainer(LegacySkin); } [SetUpSteps] public override void SetUpSteps() { base.SetUpSteps(); addResetTargetsStep(); } [TearDownSteps] public override void TearDownSteps() { addResetTargetsStep(); base.TearDownSteps(); } private void addResetTargetsStep() { AddStep("reset targets", () => this.ChildrenOfType().ForEach(t => { LegacySkin.ResetDrawableTarget(t); t.Reload(); })); AddUntilStep("wait for components to load", () => this.ChildrenOfType().All(t => t.ComponentsLoaded)); } public class SkinProvidingPlayer : TestPlayer { [Cached(typeof(ISkinSource))] private readonly ISkinSource skinSource; public SkinProvidingPlayer(ISkinSource skinSource) { this.skinSource = skinSource; } } } }