// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Pippidon.Objects; using osu.Game.Rulesets.Pippidon.Objects.Drawables; using osu.Game.Rulesets.Pippidon.Replays; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Pippidon.UI { [Cached] public class DrawablePippidonRuleset : DrawableScrollingRuleset { public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { Direction.Value = ScrollingDirection.Left; TimeRange.Value = 6000; } protected override Playfield CreatePlayfield() => new PippidonPlayfield(); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PippidonFramedReplayInputHandler(replay); public override DrawableHitObject CreateDrawableRepresentation(PippidonHitObject h) => new DrawablePippidonHitObject(h); protected override PassThroughInputManager CreateInputManager() => new PippidonInputManager(Ruleset?.RulesetInfo); } }