// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Screens; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Input.Bindings; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Multiplayer; namespace osu.Game.Screens.OnlinePlay.Match { [Cached(typeof(IPreviewTrackOwner))] public abstract class RoomSubScreen : OnlinePlaySubScreen, IPreviewTrackOwner { [Cached(typeof(IBindable))] public readonly Bindable SelectedItem = new Bindable(); public override bool? AllowTrackAdjustments => true; protected override BackgroundScreen CreateBackground() => new RoomBackgroundScreen(Room.Playlist.FirstOrDefault()) { SelectedItem = { BindTarget = SelectedItem } }; public override bool DisallowExternalBeatmapRulesetChanges => true; /// /// A container that provides controls for selection of user mods. /// This will be shown/hidden automatically when applicable. /// protected Drawable UserModsSection; private Sample sampleStart; /// /// Any mods applied by/to the local user. /// protected readonly Bindable> UserMods = new Bindable>(Array.Empty()); protected readonly IBindable RoomId = new Bindable(); [Resolved(CanBeNull = true)] private IOverlayManager overlayManager { get; set; } [Resolved] private MusicController music { get; set; } [Resolved] private BeatmapManager beatmapManager { get; set; } [Resolved] private RulesetStore rulesets { get; set; } [Resolved(canBeNull: true)] protected OnlinePlayScreen ParentScreen { get; private set; } [Cached] private readonly OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker(); protected IBindable BeatmapAvailability => beatmapAvailabilityTracker.Availability; public readonly Room Room; private readonly bool allowEdit; internal ModSelectOverlay UserModsSelectOverlay { get; private set; } [CanBeNull] private IDisposable userModsSelectOverlayRegistration; private RoomSettingsOverlay settingsOverlay; private Drawable mainContent; /// /// Creates a new . /// /// The . /// Whether to allow editing room settings post-creation. protected RoomSubScreen(Room room, bool allowEdit = true) { Room = room; this.allowEdit = allowEdit; Padding = new MarginPadding { Top = Header.HEIGHT }; RoomId.BindTo(room.RoomID); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection"); InternalChild = new PopoverContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { beatmapAvailabilityTracker, new MultiplayerRoomSounds(), new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Absolute, 50) }, Content = new[] { // Padded main content (drawable room + main content) new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING, Bottom = 30 }, Children = new[] { mainContent = new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(GridSizeMode.Absolute, 10) }, Content = new[] { new Drawable[] { new DrawableMatchRoom(Room, allowEdit) { OnEdit = () => settingsOverlay.Show(), SelectedItem = { BindTarget = SelectedItem } } }, null, new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Children = new[] { new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 10, Child = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex(@"3e3a44") // Temporary. }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(20), Child = CreateMainContent(), }, new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, } } } } }, new Container { RelativeSizeAxes = Axes.Both, // Resolves 1px masking errors between the settings overlay and the room panel. Padding = new MarginPadding(-1), Child = settingsOverlay = CreateRoomSettingsOverlay(Room) } }, }, }, // Footer new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex(@"28242d") // Temporary. }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(5), Child = CreateFooter() }, } } } } } } }; LoadComponent(UserModsSelectOverlay = new UserModSelectOverlay(OverlayColourScheme.Plum) { SelectedMods = { BindTarget = UserMods }, IsValidMod = _ => false }); } protected override void LoadComplete() { base.LoadComplete(); RoomId.BindValueChanged(id => { if (id.NewValue == null) { // A new room is being created. // The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed. mainContent.Hide(); settingsOverlay.Show(); } else { mainContent.Show(); settingsOverlay.Hide(); } }, true); SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged)); UserMods.BindValueChanged(_ => Scheduler.AddOnce(UpdateMods)); beatmapAvailabilityTracker.SelectedItem.BindTo(SelectedItem); beatmapAvailabilityTracker.Availability.BindValueChanged(_ => updateWorkingBeatmap()); userModsSelectOverlayRegistration = overlayManager?.RegisterBlockingOverlay(UserModsSelectOverlay); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { return new CachedModelDependencyContainer(base.CreateChildDependencies(parent)) { Model = { Value = Room } }; } [Resolved(canBeNull: true)] private IDialogOverlay dialogOverlay { get; set; } public override bool OnBackButton() { if (Room.RoomID.Value == null) { if (!ensureExitConfirmed()) return true; settingsOverlay.Hide(); return base.OnBackButton(); } if (UserModsSelectOverlay.State.Value == Visibility.Visible) { UserModsSelectOverlay.Hide(); return true; } if (settingsOverlay.State.Value == Visibility.Visible) { settingsOverlay.Hide(); return true; } return base.OnBackButton(); } protected void ShowUserModSelect() => UserModsSelectOverlay.Show(); public override void OnEntering(ScreenTransitionEvent e) { base.OnEntering(e); beginHandlingTrack(); } public override void OnSuspending(ScreenTransitionEvent e) { // Should be a noop in most cases, but let's ensure beyond doubt that the beatmap is in a correct state. updateWorkingBeatmap(); onLeaving(); base.OnSuspending(e); } public override void OnResuming(ScreenTransitionEvent e) { base.OnResuming(e); updateWorkingBeatmap(); beginHandlingTrack(); Scheduler.AddOnce(UpdateMods); Scheduler.AddOnce(updateRuleset); } protected bool ExitConfirmed { get; private set; } public override bool OnExiting(ScreenExitEvent e) { if (!ensureExitConfirmed()) return true; RoomManager?.PartRoom(); Mods.Value = Array.Empty(); onLeaving(); return base.OnExiting(e); } private bool ensureExitConfirmed() { if (ExitConfirmed) return true; if (dialogOverlay == null || Room.RoomID.Value != null || Room.Playlist.Count == 0) return true; // if the dialog is already displayed, block exiting until the user explicitly makes a decision. if (dialogOverlay.CurrentDialog is ConfirmDiscardChangesDialog) return false; dialogOverlay.Push(new ConfirmDiscardChangesDialog(() => { ExitConfirmed = true; settingsOverlay.Hide(); this.Exit(); })); return false; } protected void StartPlay() { // User may be at song select or otherwise when the host starts gameplay. // Ensure that they first return to this screen, else global bindables (beatmap etc.) may be in a bad state. if (!this.IsCurrentScreen()) { this.MakeCurrent(); Schedule(StartPlay); return; } sampleStart?.Play(); // fallback is to allow this class to operate when there is no parent OnlineScreen (testing purposes). var targetScreen = (Screen)ParentScreen ?? this; targetScreen.Push(CreateGameplayScreen()); } /// /// Creates the gameplay screen to be entered. /// /// The screen to enter. protected abstract Screen CreateGameplayScreen(); private void selectedItemChanged() { updateWorkingBeatmap(); var selected = SelectedItem.Value; if (selected == null) return; var rulesetInstance = rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); var allowedMods = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)); // Remove any user mods that are no longer allowed. UserMods.Value = UserMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToList(); UpdateMods(); updateRuleset(); if (!selected.AllowedMods.Any()) { UserModsSection?.Hide(); UserModsSelectOverlay.Hide(); UserModsSelectOverlay.IsValidMod = _ => false; } else { UserModsSection?.Show(); UserModsSelectOverlay.IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType()); } } private void updateWorkingBeatmap() { if (SelectedItem.Value == null || !this.IsCurrentScreen()) return; var beatmap = SelectedItem.Value?.Beatmap; // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineID == beatmap.OnlineID); Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); } protected virtual void UpdateMods() { if (SelectedItem.Value == null || !this.IsCurrentScreen()) return; var rulesetInstance = rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToList(); } private void updateRuleset() { if (SelectedItem.Value == null || !this.IsCurrentScreen()) return; Ruleset.Value = rulesets.GetRuleset(SelectedItem.Value.RulesetID); } private void beginHandlingTrack() { Beatmap.BindValueChanged(applyLoopingToTrack, true); } private void onLeaving() { UserModsSelectOverlay.Hide(); endHandlingTrack(); } private void endHandlingTrack() { Beatmap.ValueChanged -= applyLoopingToTrack; cancelTrackLooping(); } private void applyLoopingToTrack(ValueChangedEvent _ = null) { if (!this.IsCurrentScreen()) return; var track = Beatmap.Value?.Track; if (track != null) { Beatmap.Value.PrepareTrackForPreview(true); music?.EnsurePlayingSomething(); } } private void cancelTrackLooping() { var track = Beatmap?.Value?.Track; if (track != null) track.Looping = false; } /// /// Creates the main centred content. /// protected abstract Drawable CreateMainContent(); /// /// Creates the footer content. /// protected abstract Drawable CreateFooter(); /// /// Creates the room settings overlay. /// /// The room to change the settings of. protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay(Room room); public class UserModSelectButton : PurpleTriangleButton, IKeyBindingHandler { public bool OnPressed(KeyBindingPressEvent e) { if (e.Action == GlobalAction.ToggleModSelection && !e.Repeat) { TriggerClick(); return true; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); userModsSelectOverlayRegistration?.Dispose(); } } }