// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Taiko.Objects; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.Skinning.Default { public partial class RimHitCirclePiece : CirclePiece { public RimHitCirclePiece() { Add(new RimHitSymbolPiece()); } [BackgroundDependencyLoader] private void load() { AccentColour = Hit.COLOUR_RIM; } /// /// The symbol used for rim hit pieces. /// public partial class RimHitSymbolPiece : CircularContainer { public RimHitSymbolPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(SYMBOL_SIZE); BorderThickness = SYMBOL_BORDER; BorderColour = Color4.White; Masking = true; Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } }; } } } }