// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Lists; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Timing; using OpenTK; namespace osu.Game.Rulesets.UI.Scrolling.Visualisers { public class OverlappingSpeedChangeVisualiser : ISpeedChangeVisualiser { private readonly SortedList controlPoints; public OverlappingSpeedChangeVisualiser(SortedList controlPoints) { this.controlPoints = controlPoints; } public void ComputeInitialStates(IEnumerable hitObjects, ScrollingDirection direction, double timeRange, Vector2 length) { foreach (var obj in hitObjects) { var controlPoint = controlPointAt(obj.HitObject.StartTime); obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier; if (obj.HasNestedHitObjects) { ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); } } } public void ComputePositions(IEnumerable hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length) { foreach (var obj in hitObjects) { var controlPoint = controlPointAt(obj.HitObject.StartTime); var position = (obj.HitObject.StartTime - currentTime) * controlPoint.Multiplier / timeRange; switch (direction) { case ScrollingDirection.Up: obj.Y = (float)(position * length.Y); break; case ScrollingDirection.Down: obj.Y = (float)(-position * length.Y); break; case ScrollingDirection.Left: obj.X = (float)(position * length.X); break; case ScrollingDirection.Right: obj.X = (float)(-position * length.X); break; } } } private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint(); private MultiplierControlPoint controlPointAt(double time) { if (controlPoints.Count == 0) return new MultiplierControlPoint(double.NegativeInfinity); if (time < controlPoints[0].StartTime) return controlPoints[0]; searchPoint.StartTime = time; int index = controlPoints.BinarySearch(searchPoint); if (index < 0) index = ~index - 1; return controlPoints[index]; } } }